Animations stuck
I've been seeing some pet battle animations "sticking", with Surge, Powerball and Lift-Off among the set where the pet keeps doing the animation, or gets stuck part-way, for many seconds, or perhaps even a minute or more. I last saw it mid-Mists, I think in 5.3. It's annoying, and 7.3 brought it back.
Paladance reminded me, on the EU forums, that perhaps others are seeing this too.
Invoking a UI element will unstick it. So hit N for talents or Y for achievements, or do a Print Screen, and the battle will carry on.
EDIT: Hovering your mouse over the question-mark icon for Help also unsticks the animation.
Paladance reminded me, on the EU forums, that perhaps others are seeing this too.
Invoking a UI element will unstick it. So hit N for talents or Y for achievements, or do a Print Screen, and the battle will carry on.
EDIT: Hovering your mouse over the question-mark icon for Help also unsticks the animation.
Last edited by Gráinne on September 16th, 2017, 3:31 pm, edited 1 time in total.
Re: Animations stuck
I've seen Flyby trigger that too, and Bert's Bot Clamp's Drill Charge. Thanks for the tip with the UI element! I usually just waited until it continued, and wrote bug reports.
Re: Animations stuck
I've noticed this too, it's pretty lame hopefully it won't be left broken for long as I understand some people lag and lose turns.
Re: Animations stuck
Oh… hi?
Yeah, I noticed several people on Warcraft Pets Discord asking the others whether they had experienced that. And these morning pre-reset Wailing Caverns were really annoying due to a time pressure. So I had a thought it's about time to make it louder and get some insight before making a full report.
Now I think I'd just ask an unfortunate tester for encountering Wailing Critters or Environeer Bert, if it was a real-time conversation.
Thanks for the tip! (and this is way too short in comparison to the entire post )
As you mentioned a historical account, I can recall a third tick of [ability]Quills[/ability]/[ability]Fire Quills[/ability] behaving like that, continued as far as in WoD (Quintessence of Light, no more no less).
And not exactly related, but since WoD the sound of [ability]Hiss[/ability] has been lagging. And in Legion alpha the [ability]decoy[/ability]-making noise was looped to eternity once started. MPD is always busy.
Yeah, I noticed several people on Warcraft Pets Discord asking the others whether they had experienced that. And these morning pre-reset Wailing Caverns were really annoying due to a time pressure. So I had a thought it's about time to make it louder and get some insight before making a full report.
Now I think I'd just ask an unfortunate tester for encountering Wailing Critters or Environeer Bert, if it was a real-time conversation.
Thanks for the tip! (and this is way too short in comparison to the entire post )
As you mentioned a historical account, I can recall a third tick of [ability]Quills[/ability]/[ability]Fire Quills[/ability] behaving like that, continued as far as in WoD (Quintessence of Light, no more no less).
And not exactly related, but since WoD the sound of [ability]Hiss[/ability] has been lagging. And in Legion alpha the [ability]decoy[/ability]-making noise was looped to eternity once started. MPD is always busy.
I have compiled community knowledge & data about pet battle abilities!
https://www.warcraftpets.com/community/forum/viewtopic.php?f=3&t=19507
Re: Animations stuck
Thanks for the UI element tip, will try this next time. Is a very annoying bug.
Re: Animations stuck
Another unstick option is, if you play WoW in windowed mode, have a second window of any sort open and just switch to it during the battle (I usually browse the web, email, etc during pet battles). As long as WoW isn't the primary window the animations seem to work normally.
Re: Animations stuck
I read somewhere recently that hovering your mouse over the question-mark icon for Help in the UI clears it.
I've tried it several times, and it does. It's less disruptive than pulling up Achievements, so now my standard method.
My apologies to whoever posted it; I can't find that post to credit you.
I've tried it several times, and it does. It's less disruptive than pulling up Achievements, so now my standard method.
My apologies to whoever posted it; I can't find that post to credit you.
Re: Animations stuck
This. I play with multiple monitors and all I need to do is click on my second monitor and watch the animations finalize. Easiest solution for me.Peanutty wrote:Another unstick option is, if you play WoW in windowed mode, have a second window of any sort open and just switch to it during the battle (I usually browse the web, email, etc during pet battles). As long as WoW isn't the primary window the animations seem to work normally.
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Re: Animations stuck
I play Windowed mode (especially while pet levelling/grinding), and just re-sizing the window frame does the trick too.
Re: Animations stuck
I promise this works 100% of the time:
Escape->System->Advanced->Max Foreground FPS Set it to ANY # other than 100 or check it off.
Lookie
Escape->System->Advanced->Max Foreground FPS Set it to ANY # other than 100 or check it off.
Lookie
Re: Animations stuck
Lookie, my Max Foreground is already set to 60 FPS (Nobody's vision is that fast) and I am seeing the effect all the time since 7.3, as I was back in 5.4, when my Max FPS was Unlimited.