Alterac Brew-Pup - Another new & strong PVP team
Team :
Valk
Murk
Pup
Below is the strategy :
Round 1 : Murk up first, inspiration, Valk up, eat a hit (assume average dmg 350)
2. Valk haunt (double dmg all the way), opponent will eat 300 dmg
3. Pup up, -50% dmg shield, haunt dmg 300
4. pup AOE, each pet of opponent eat 200, haunt 300
5. pup bite, front pet 300, haunt 300, so up to this point, opponent front pet will eat 300X4+ 500 = around 1700 dmg, and if the pup speed is higher than your opponent, the pup will eat 3 round of 50% reduce dmg (again using 350 as average), he will take about total of 525 dmg, that means the pup should still have around 875 HP left. Normally, opponent front pet dead in this round and valk will get up.
6. switch valk in, valk takes second hit, after 2 hit, valk should still have around 800 plus HP, she is undead, that means she should at least last for another 3 rounds no problem.
7. valk normal hit on opponent 2nd pet
8. valk normal hit or haunt if you make sure she will die this round
9. valk haunt or normal hit, valk is done
10. Murk in, inspiration CD is over, so inspiration again, haunt will still tick this round, most likely opponent's second pet will die, if not, he will have very little HP. pup will be jumping in, take another hit, probably have 450 HP or so left
11. pup AOE, note : the AOE dmg will be shared with whatever number of pet left, so with the inspiration buff on, if opponent still have 2 pets left, each will eat 618X1.25 = 772 dmg, second pet will for sure be dead, if opponent's second pet already dead, then his 3rd pet will eat the fully dmg of 1500+ and then he is fully done.
12. depends on the speed, the pup should still able to pull another bite of 400 dmg.
13. OK, if there is still miracle left and your pup died last round, you still have a full HP murk coming up, a 100% guaranteed falling dmg of 684 is on the way....
Granted, above strategy is only based on your opponent is a dummy and use no special skills or strategy at all and likewise there are many pets can counter that.
But still, you can see the power of the combo coming out from this team mentioned.
Valk
Murk
Pup
Below is the strategy :
Round 1 : Murk up first, inspiration, Valk up, eat a hit (assume average dmg 350)
2. Valk haunt (double dmg all the way), opponent will eat 300 dmg
3. Pup up, -50% dmg shield, haunt dmg 300
4. pup AOE, each pet of opponent eat 200, haunt 300
5. pup bite, front pet 300, haunt 300, so up to this point, opponent front pet will eat 300X4+ 500 = around 1700 dmg, and if the pup speed is higher than your opponent, the pup will eat 3 round of 50% reduce dmg (again using 350 as average), he will take about total of 525 dmg, that means the pup should still have around 875 HP left. Normally, opponent front pet dead in this round and valk will get up.
6. switch valk in, valk takes second hit, after 2 hit, valk should still have around 800 plus HP, she is undead, that means she should at least last for another 3 rounds no problem.
7. valk normal hit on opponent 2nd pet
8. valk normal hit or haunt if you make sure she will die this round
9. valk haunt or normal hit, valk is done
10. Murk in, inspiration CD is over, so inspiration again, haunt will still tick this round, most likely opponent's second pet will die, if not, he will have very little HP. pup will be jumping in, take another hit, probably have 450 HP or so left
11. pup AOE, note : the AOE dmg will be shared with whatever number of pet left, so with the inspiration buff on, if opponent still have 2 pets left, each will eat 618X1.25 = 772 dmg, second pet will for sure be dead, if opponent's second pet already dead, then his 3rd pet will eat the fully dmg of 1500+ and then he is fully done.
12. depends on the speed, the pup should still able to pull another bite of 400 dmg.
13. OK, if there is still miracle left and your pup died last round, you still have a full HP murk coming up, a 100% guaranteed falling dmg of 684 is on the way....
Granted, above strategy is only based on your opponent is a dummy and use no special skills or strategy at all and likewise there are many pets can counter that.
But still, you can see the power of the combo coming out from this team mentioned.
Re: Alterac Brew-Pup - Another new & strong PVP team
For the skills set of these 3 pets, if above strategy will be used, then the most important element will be hit, because you do not want an extra miss hit to screw up the rotation.
Hence the valk should use shadow slash instead of shock, as for the murk, you can see from this rotation, he basically will not need to do any kind of DPS, so his first skill should use blessed hammer as this is an awesome skill to break a lots of different kind of protection your opponent will put up.
Hence the valk should use shadow slash instead of shock, as for the murk, you can see from this rotation, he basically will not need to do any kind of DPS, so his first skill should use blessed hammer as this is an awesome skill to break a lots of different kind of protection your opponent will put up.
Re: Alterac Brew-Pup - Another new & strong PVP team
Yes, I think we'll see a lot of Murk + Pup. RI+Avalanche is almost as much damage as RI+Bonestorm, and he has very good stalling abilities to let RI cool down.
The Murk nerf didn't address the core issue, so Murk is not going away any time soon. Basically, any time you find a high-cooldown/high-damage ability that is worth using on its own, it's almost guaranteed to be too strong with RI.
The Murk nerf didn't address the core issue, so Murk is not going away any time soon. Basically, any time you find a high-cooldown/high-damage ability that is worth using on its own, it's almost guaranteed to be too strong with RI.
Re: Alterac Brew-Pup - Another new & strong PVP team
Yup, the unique design of avalanche is to divide the damage among the EXISTING pets, this along makes it the strongest AOE skill, because in late game, this will turn into a big one hit killer.Poofah wrote:Yes, I think we'll see a lot of Murk + Pup. RI+Avalanche is almost as much damage as RI+Bonestorm, and he has very good stalling abilities to let RI cool down.
The Murk nerf didn't address the core issue, so Murk is not going away any time soon. Basically, any time you find a high-cooldown/high-damage ability that is worth using on its own, it's almost guaranteed to be too strong with RI.
Re: Alterac Brew-Pup - Another new & strong PVP team
Pretty much why I felt like it wasn't much of an issue. It was a slight nerf to his utility, sure. Longer CD on RI obviously makes the buff less frequent, and not being able to take Shieldstorm at the same time takes away a strong defensive move. But RI is a good ability, and being able to take Falling Murloc instead of Shieldstorm really improves the second slot because it makes him less anemic when he's the last pet standing.Poofah wrote:The Murk nerf didn't address the core issue
Which is not a bad thing.so Murk is not going away any time soon
Re: Alterac Brew-Pup - Another new & strong PVP team
Well, I guess it depends on what you feel the issue is. You're right that the nerf did not knock Murk out of the top tier of 5.4 pvp. And I agree that that's good--I hate seeing pets get overnerfed and made irrelevant. But in this case I think it's for the wrong reasons. They kept RI in an overpowered form while taking away the utility of Shieldstorm. So Murk is now just an RI-bot and not an interesting support pet. But his one trick is so overwhelmingly strong that it's enough to keep him in the top tier by itself.Gilneas wrote:Pretty much why I felt like it wasn't much of an issue. It was a slight nerf to his utility, sure. Longer CD on RI obviously makes the buff less frequent, and not being able to take Shieldstorm at the same time takes away a strong defensive move. But RI is a good ability, and being able to take Falling Murloc instead of Shieldstorm really improves the second slot because it makes him less anemic when he's the last pet standing.
Valk is the same way with Haunt: one trick that's vastly more damage than other abilities and has very little risk associated with it. It makes them both very strong but very one-dimensional pets, and therefore not that interesting to play (with or against).
I think it's unfortunate, because RI and Haunt are some of the most innovative and flavorful abilities they've come up with for pet battles. But in their current form, they're being overplayed because they're too strong, and not because they're interesting or flavorful.
Re: Alterac Brew-Pup - Another new & strong PVP team
Think that's where I'm seeing it differently. Before he felt too support-oriented. Always felt somewhat weak by himself when he was the last standing (not uncommon). Being able to take Falling Murloc makes him feel like more than just a buff-bot, though certainly RI is his biggest funciton.Poofah wrote:So Murk is now just an RI-bot and not an interesting support pet.
Re: Alterac Brew-Pup - Another new & strong PVP team
I have to agree with Gilneas, he is actually more interesting now, he can actually make use of his high power now. Though I agree Righteous Inspiration is so good that youd never take Shieldstorm over it.Gilneas wrote:Think that's where I'm seeing it differently. Before he felt too support-oriented. Always felt somewhat weak by himself when he was the last standing (not uncommon). Being able to take Falling Murloc makes him feel like more than just a buff-bot, though certainly RI is his biggest funciton.Poofah wrote:So Murk is now just an RI-bot and not an interesting support pet.
Though I cant see much pve use for Murkalot, he feels much more pvp oriented.
Re: Alterac Brew-Pup - Another new & strong PVP team
I don't mind the Murkalot change. He's an absolute monster as a last pet right now. Righteous Inspiration + Falling Murloc = 1400+ (1900+ crit). Just ends games.
- Pikafido
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Re: Alterac Brew-Pup - Another new & strong PVP team
i think this team is pulled back. or im facing a minefield team or i face a team with deathgrip teams, which means my rotation is disturbed. the last 20 fights i only won 2 or 3. and those where flees.
Re: Alterac Brew-Pup - Another new & strong PVP team
yeah the idea is you can't build a strong pvp team around murkalot anymore. Murk is a solo beast(humaonoid) now due to the nerf and that does not make other 2 pets strong because of the nerf. Pup is a decent pet.
Brisela
Brisela
Re: Alterac Brew-Pup - Another new & strong PVP team
I haven't faced minefield teams but I still beat deathgrip teams due to opponents expecting certain moves in acertain order.Pikafido wrote:i think this team is pulled back. or im facing a minefield team or i face a team with deathgrip teams, which means my rotation is disturbed. the last 20 fights i only won 2 or 3. and those where flees.
- Vindagor
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Re: Alterac Brew-Pup - Another new & strong PVP team
I haven't seen a lot of Brew Pups yet, but I haven't lost to one so far. I've been using Scalded Basilisk and just laugh at Murk teams.