Dodge is Broken
I've noticed in pet battles, that dodge is a completely broken tool.
Take this scenario -
Player A has a Humanoid with high speed.
Player B has an Elemental with medium speed.
Round 1
Player A, goes first and casts Dodge
Player B casts his attack and it is instantly Dodged
Round 2
Player A casts his attack, damaging Player B
Player B casts his attack and it is instantly Dodged
For a 1 round ability to have the chance to dodge 2 sets of attacks is a bit over the top.
I believe Dodge should be triggered once the player actually dodges an attack.
Example
Player A has a Humanoid with high speed.
Player B has an Elemental with medium speed.
Round 1
Player A, goes first and casts Dodge
Player B casts his attack and it is instantly Dodged
Round 2
Player A casts his attack, damaging Player B
Player B casts his attack, Damaging Player A
But for a Slower Pet.
Player A has a Humanoid with Slow speed.
Player B has an Elemental with medium speed.
Round 1
Player B, goes first and attacks Player A
Player A casts Dodge
Round 2
Player B casts his attack and it is instantly Dodged
Player A casts his attack, damaging Player B
I find this to be an acceptable compromise, instead of higher speed players getting 2 free dodges out of the ability.
Opinions?
Take this scenario -
Player A has a Humanoid with high speed.
Player B has an Elemental with medium speed.
Round 1
Player A, goes first and casts Dodge
Player B casts his attack and it is instantly Dodged
Round 2
Player A casts his attack, damaging Player B
Player B casts his attack and it is instantly Dodged
For a 1 round ability to have the chance to dodge 2 sets of attacks is a bit over the top.
I believe Dodge should be triggered once the player actually dodges an attack.
Example
Player A has a Humanoid with high speed.
Player B has an Elemental with medium speed.
Round 1
Player A, goes first and casts Dodge
Player B casts his attack and it is instantly Dodged
Round 2
Player A casts his attack, damaging Player B
Player B casts his attack, Damaging Player A
But for a Slower Pet.
Player A has a Humanoid with Slow speed.
Player B has an Elemental with medium speed.
Round 1
Player B, goes first and attacks Player A
Player A casts Dodge
Round 2
Player B casts his attack and it is instantly Dodged
Player A casts his attack, damaging Player B
I find this to be an acceptable compromise, instead of higher speed players getting 2 free dodges out of the ability.
Opinions?

- Yellowlab
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Re: Dodge is Broken
I don't know, I think if they changed dodge, it would make all those pets useless. They hit like weaklings. There are a lot of ways to get around dodges, use an aoe, a heal, a buff, or swap out a better pet for the fight. Surge type abilities will always hit before they can dodge the first one.
Re: Dodge is Broken
Not a problem, really. Its just a perk of being a fast creature.
On the other hand undead wants to be as slow as possible to have an extra turn of immortality.
On the other hand undead wants to be as slow as possible to have an extra turn of immortality.