Post
by Poofah » January 11th, 2013, 3:15 pm
Any time you want to use CC or avoidance or disruption, speed is especially good. Here's some silly teams:
Scalded Basilisk Hatchling x2, plus one pet of your choice: the Basilisks have 305 speed and you pick Crystal Prison, Feign Death, and Thrash (or Screech, it doesn't matter). As long as you go first, you can do Crystal Prison, Thrash (opponent is still stunned at this point), Feign Death to get the other Basilisk, Crystal Prison, Thrash, repeat ad infinitum.
Tiny Snowman x2, plus one pet of your choice: Tiny Snowman has both Call Blizzard and Deep Freeze, so you can do Call Blizzard, Deep Freeze, swap, Deep Freeze, swap, Deep Freeze, swap, etc., etc. As long as you get the first action, the opponent is always stunned during their action phase, except on the turns you have to refresh the Blizzard. Tiny Snowman has 276 speed (after you rare-stone him),
The extra pet in both cases could be a pet with Dazzling Dance, to get your speed up even higher.
Building your whole team based on going first is a bit risky though, so usually I just pick pets who are individually strong--the pets that really benefit from being speedy are the ones with CC (Flayer Youngling, Leopard Tree Frog) or avoidance (Rabbits, anything with Dodge/Evanescence), or the ones that really can't afford to have the opponent dodge them (Fluxfire Feline).