pet battle simulator

Discuss pet battles, strategy and theorycrafting.
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Ronkuby
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pet battle simulator

Post by Ronkuby » October 27th, 2014, 10:04 pm

Hi!

I've made a pet battle AI/back end. It should be reasonably accessible if you are used to running windows console programs. The source code is [url=https://github.com/ronkuby/paddlebets]here[/url] and the executable and data files can be [url=https://github.com/ronkuby/paddlebets/releases/download/v0.1/paddlebets_v0.1.zip]downloaded here[/url].

Right now it is moderately useful if you want to figure out which winning percentages for a particular team vs team match-up. The UI leaves a lot to be desired and I would l would happy if someone wrote a real one which can attach to this back end.

I plan on significantly improving the AI. It employs a simple alpha-beta search for a zero-sum simultaneous move game with perfect information. The perfect information is misapplied here since in a real pet battle neither player knows their opponent's ability selections at the beginning of the game. I anticipate that using Monte Carlo techniques will speed up and improve the AI.

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