While most experienced pet battlers probably know these things, I thought that I would list them for those just getting started. Heck, even some experienced PvP'rs may not know some of these. Please add to these as it helps make more comps viable, and may help alleviate stagnation
will remove Minefield
, Death and Decay
, and Cyclone
from the battlefield!Focus
will allow your attacks to hit through Blinding Poison
will as well.Wild Magic
will allow DoT/Multi-hit abilities to deal dmg through Sandstorm
/ Shell Shield
. So will Black Claw
, and Exposed Wounds
will keep self-stunning moves from applying the stun (i.e. Ghostly Bite
Abilities like Ice Barrier
can be used strategically to the other person's advantage as it blocks two attacks from EITHER team. Basically, I never attack when Ice Barrier is cast by the other player, and either swap to get ready, or heal/defensive prep. This is also very useful as many people who use Mr. Bigglesworth
will cast ice Tomb before using the barrier, and if you don't attack, the tomb may be blocked by the barrier!
Abilities like Surge
are great against stun-if-user-goes-first types of moves, such as Horn Attack
. If you use the ability and go first, you will avoid the stun.
HoT abilities like Soothe
and Renewing Mists
can stack, making for some excellent regen.
A few pets can get three ticks of regen from Plagued Blood
, even without a multi-hit main attack. Fel Flame
can do so with Immolation
, Scorched Earth
, and Flame Breath
(technically he can have four ticks of regen if you include the initial dmg from FB). Scourged Whelpling
can do so with Death and Decay
, plus Tail Sweep
if it hits twice (go for the h/h/ breed here). Of course, the potential king of this would be the Clockwork Gnome
using Build Turret
A few mutli-hit abilities will get a few hits in through Blinding Poison
, even without hit modifiers. Abilities like Build Turret
, and Blessed Hammer
are a few examples.
All right, let's see some creativity at work!