Why are there humanoid pet battle abilities then? For adult humanoid pets? But that wouldn't be very many pets, would it?
Or are they using a double standard, and when they say exclude "humanoid" kids they only mean the humanoid *playable* races, but don't care if a naga baby or a wolvar pup duke it out? Maybe not, I just bring it up because it's a pet peeve of mine the way so called "lesser" humanoid races are treated in the game. Nothing wrong with killing random gnolls just because you need some linen, gnolls don't matter. (And by the way, if we're supposed to be the smart ones, why can't we make or own linen cloth from flax? Apparently that's a skill we can't master. I'm still looking for the secret gnoll linen factory!) But you kill everything in this game, so I guess to show the attitude I'm talking about, I'd have to look up the text of various quests for a better example. Oh, here's an example, along with the animals on display at the Darkmoon faire, there's always a humanoid group or individual in the first pen, someone the game depicts as less intelligent, that has been tricked into being on display by being told they're waiting for a fair tour guide. I've seen several different ones, sometimes it's a few Oracles, or Corki, humanoids the game portrays as dumb. Yeah, I'm being the caveman in the Geico commercial here, that kind of thing bothers me. XD
But I was really hoping the pet battles would be presented like a duel--a test of strength, not an actual fight. I don't want to see cute critters of any kind actually killing each other. And that doesn't make sense anyway, how can I adopt a mouse if it's dead?! (It's like killing a dragon whelp to get a dragon whelp, which also never made sense to me, didn't I just kill the pet?) And if the battles were just practice or play fighting the way I' d like, the kids could be part of it. It's like your child playing sock tug-of-war with a puppy, just for fun.
Why does sewage flow uphill leaving Undercity?