Digem wrote: ↑
May 11th, 2023, 9:15 pm
be great if we ever got something like the celestial tournament again
That is one place I have not enjoyed doing the battles ... taking 3 weeks to get one pet?
That said, I think I have 2 of them and have not bothered with the other 2. The strats on Xu-fu are excellent, and really helpful but you have to pay attention to ensure that you follow them tight.
About the "Community Council" thing.
(mini soapbox mode)
I'm not sure I like it ... it's too easy to now see that the majority of the code folks don't play the game and need suggestions to find ways to implement ideas. It's pretty obvious with the way half the Glyphs are designed that are so far up, and you can't get there with the current abilities on your dragon flyer.
The one thing that was bad, and it goes way back to EQ, was that what a lot of the "code folks" were doing, was actually counter the ideas and thoughts that the players came up with ... as a very serious and incredible example, was the BARD in EQ that would pull a full Plane zone and kill them all with their twisting. Within months, the mobs started dropping off after a small distance, and a couple more months and EQ implemented a twisting system that had no flexibility and a way to get an inch more out of it all, something that many BARDS "invented" for that game that was a a heaven for players, but a hell for the folks trying to keep the game in one piece. In the end, they "mechanized" the bard so tight to a spreadsheet, and even created damage limits that made the fun of the class fall apart, and of course, the game went downhill right after when at least 2 strong bards that even had databases and spreadsheets on their ended up coming to Blizzard, and the best players left that game, and it has never recovered.
My main concern is a lot of code folks not playing the game fro the start to see how bad some things are ... a good example is from 69 to 70 ... and as soon as you hit that, you do not have enough gear for the 70's content, and it takes a while to get to a point, where you can finally play reasonably well without spending 200/300 gold on repairs (retail!!!) ... every couple of hours, which would make the game very difficult and not viable unless you grouped, which is a problem ... the retail game has totally disdained the grouping thing to the point of creating the "phazed" thing to prevent you from playing with your friend ... it used to be just a level thing, but now it is a series of quests thing ... my friend was trying the are in the southern area, and she got phazed out immediately as we went up into the platform. Yes, I had complete the whole sequence and I had the luck of someone helping me finish one of the spots that were really difficult, other than that it wasn't a big problem.
The "phazed" thing is malicious, and prevents you from playing with a friend, in a game that advertises friends ... what's the point of getting someone into the game and you can't play with them?
IF, and that is HUGE IF, this Council is designed, and specified out front that it is not about killing things, like making subtle changes on the various fights so they get tougher, and some of these changes could be easily done if you have the pet battle addons, which shows you what the pet has and you can time yourself to it. The bad side of their code might be that some options for the pet is using are not exactly well thought out at all, and many times, their pet waists the dive and such ... meaning that it was not coded well at all anyway ... it was copied and something setup and the code person probably not even knowing what the option did within the fight. They make sure they can do this in the game, specially PVP, but when it comes to Pet Battles, so far, in the Dragon Isles and further, nothing the pets are doing is new ... with one exception .. it used to be that you could fight fire with water, and other options, the counters were quite visible and well used, but now, the only new thing in some battle pets is that they have mixed abilities which makes it harder at times, but all i all, with the right choices of pets, you should win at least 90% of the time and level your 23 pet easily ... (remember to use that pet as the 3rd for one hit or two! -- I bring mine in at 16 with one hit or more depending on their upside or downside against an enemy).
What is weird is that they can easily read all the info everywhere about all the fights and work with it, but adding a "Community Council" is a problem ... you're going to endup with a bunch or power players (Classic version) in guild dumping people that can not do enough damage for Ulduar (for example) and then blame you for your inability and the bad information on how to improve your dps.
Something of this nature, for a Community Council would be a disaster for the Pet Battles in my book. I don't want the "corporate raiders" in charge of the retail game, like they are in the Classic ... which I was glad to dump, and wish I could send the money they have to the retail accounts ... that portion of the game was the worst and most disappointing side of WOW I have ever experienced. You're always an idiot if your Warlock, or Mage can not dump 7K damage in Ulduar ... or more. And the information about it is not right since the timing for the Affliction Warlock (example) will not allow 5 spells to be up all the time. The whole thing is a joke, meaning that there is some automation somewhere that is "secret" and not shared, I guess.
The nice thing about Pet Battles, is no "secret", and if you choose the right pet you can handle the battles, but the Family Familiar thing is bugged, and I have not been able to EVER finish one set of them, to the point that I gave up ... it's specially bad with the enemy pets having various combinations of spells to use that more than counter the abilities that you have on hand ... again this is a code design by someone that said ... they are not going to win 90% of the time ... PERIOD.