Gráinne wrote:What I hadn't expected was the feeling that the place was depressing. Wailing Caverns is dank, eerie, creepy - and as a dungeon, that works very well in a party. Going through it alone was bleak, and left me sad, yearning for the lovely grassy Eternal Sunlit Sunday of the Celestial Tournament.
Paladance wrote:And there is me, who was wandering a quarter in circles because I couldn't find a way back after falling from the ledge -- I was thinking that the most distant bend leads back to the entrance.
Paladance wrote:If Maraudon is considered to be a continuation, I'm out!
I like the idea, I just want more challenge to it. I would love, love, love something that took Celestial Tournament level effort on my part.
On the other hand, the pet tamers on the Broken Shore provide nice little battles, I thought.
That's good to know. I was so busy levelling pets with Squirt yesterday I didn't have a chance to get to the Broken Shore. Does anyone know if you can you do them all daily or only on random days when a world quest is up?
JEC wrote:I thought it was pretty repetitive, without being particularly challenging. If you have a lot of pets at 25, I can't imagine why you would want a guide through it.
I'll do it enough to get all the pet drops, then hope for something better.
Zonnetje wrote:It was long, tedious, boring, and the end rewards was definitely not worth the time investment. I'll do it enough times to get the pets collected, and never set foot in there again.
It’s really up to the players. This is one of the features which is pretty experimental, something we’ve never done before. It is depending on how players feel about it and how everything ends up. And maybe we’ll do more. If everyone thinks it’s the worst thing ever, then maybe we won’t do it again or maybe we’ll take this lessons, learn and will try to do better next time. So it’s really up to the players and obviously we are waiting for feedback.
Aranesh wrote:It is in my eyes a perfect entry point for a line of content. Next up, clearing the rats out of the Deadmines, putting ghosts to rest in Shadowfang Keep or maybe fighting off crazed mechs in Gnomeregan? There could be many cool opportunities to revisit old instances like with Timewalking, and in the background of pet battles. Hands down, I would love that.
With that build up, it is impossible to derive the popularity of the dungeon by looking at the feedback. The data will be flawed, because it was set up to fail.
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