I used it with my Eternal Strider on the Crimson Geodes to put them to sleep before they could Stone Rush themselves to death. An Aqua Strider would have been better due to the speed. And a turkey's food coma works even better than Soothe, but I didn't have a turkey at the time.
In PVP I think Soothe would be more of an annoyance, seeing it doesn't actually do any of it's own damage. The enemy is forced to swap a pet, which causes them to lose one turn; But you have effectively lost a turn your self by using an ability that doesn't do any damage—it seems to cancel itself out.
I suppose if you were both down to your last two pets, and they put a pet on the back line so that it won't be killed (perhaps because it's weak against your pet) ...you could force it back into play and finish it off.
But for forcing swaps, I personally feel that the Crawling Claw is the king, because you also do 162 undead damage. Put a DOT on their pet, swap it into their back-line, and repeat as often as possible.
(EDIT: I just came up with a good use!
If you come up on a pet that has one of those Wind-Up abilities (as I call them). Like Lil' Bad Wolf, or Kun-Lai Runt. If a Kun-Lai hits you with Frost Shock, you can bet the next ability will be Deep Freeze. After that it's curtains for you. So as soon as you get hit by FS, you had better swap your pet out before it's too late. You will ruin their big hit by swapping out your pet; but you will also have used your turn to do the swap, affording them one extra damaging hit than you.
Instead, hit them with Soothe in the beginning. Then hit Pump or Healing Wave. Even if they manage to get Deep Freeze off on you, they will be forced to swap before they can get you with Takedown. Same strategy goes for the Lil' Bad Wolf - Mangle > Howl > Counterstrike.)
Last edited by Abashera
on December 18th, 2013, 10:46 am, edited 1 time in total.