Maievshadow wrote:Amists all the doom and gloom, its worth Noting that Kun-Lai Runt just got a MAJOR buff. Since Frost Shock is now a proper "chill" you can now get a Frost Shock, Deep Freeze and Take Down combo off for massive damage.
Catalytic wrote:Catalytic wrote:Is anyone actually on the PTR? If so, can anyone share how much XP a pet battle (PvE) is giving to under 90s?
OK, replying to myself, finally got enough of the PTR client DL'd to log on.
Level 85, full rested, using 3 level 1 cats against level one wild pet is netting 49,448xp per battle.
Using two level 25 pets versus a 25 wild team gives 52,050xp (also on that rested 85)
So roughly 265 pet battles from 85 to 86...dang, I could have leveled all my alts on pet battles by now if it had been this way all along!
Adding to this as I get more on the PTR: Level 87 full rested gets 92,150xp for a level 25 battle.
Jrshoe wrote:Maievshadow wrote:Amists all the doom and gloom, its worth Noting that Kun-Lai Runt just got a MAJOR buff. Since Frost Shock is now a proper "chill" you can now get a Frost Shock, Deep Freeze and Take Down combo off for massive damage.
You read that very incorrectly. The effect is the same as it was before, only the debuff is not a 4 round duration. The target is not chilled in terms of having the effect "Chilled", which would increase damage from moves such as Deep Freeze, but rather the target is slowed by a chilling effect, such as when a mage casts Frostbolt.
The attack reads now, as follows.
"Chills the target, dealing 180 Elemental damage and reducing their speed by 25% for 2 rounds."
So, it is a nerf, not a buff.
Catalytic wrote:So roughly 265 pet battles from 85 to 86...dang
Xiie wrote:Catalytic wrote:So roughly 265 pet battles from 85 to 86...dang
Thanks very much for the info!
I'm so glad I left the level grinding for later. Can't wait for 5.2's pet battle changes.
No, I'm pretty sure its partially a fix so that it is applying the chilled effect too, as that is the only reason to reduce the number of rounds. Pretty much everything that's just a 25% speed reduction is for 4 rounds. The only reason to single this specific one out is because it is different (has another benefit, that being the chill effect).
Adorich wrote:I'm worried about the Flayer Youngling.
The new Deflection works in it's nerfed form, but Focus isn't doing anything. I thought they nerfed Triple Snap, but after 20 or so battles Focus+Triple Snap is the same as Triple Snap alone.
Gendou wrote:[*]Fluxfire Feline's Wind-Up has been replaced with a new ability, Flux, which deals damage to the enemy team.
Maievshadow wrote: I think that the main problem with Reflect was not that it reflected ability's, but the type of ability's it was used to reflect. Take Burrow for example. Your opponent just used up 2 turns and did no damage, while you did no damage on 1 turn (While the opponent was burrowed) and did a 2 round ability's worth of damage. Effectively putting yourself at a 3(!) round advantage, which is pretty huge.
Scratchy1 wrote:Looking at it like that, it sounds like a 2 round advantage. On the other hand, with the way it is in 5.2 it's just a dodge and the only way you gain an advantage out of it is if you specifically manage to negate a 2 round ability. Which means you have to time it right. I would have liked to have seen even a 10 or 20% reflect remain on it, enough to kick in the Humanoid heal on hit ability.
Maievshadow wrote:People are saying that now its like a weak dodge, but its more like an equal to dodge for slow pets.
Pet Battles
Many new Battle Pets and Battle Pet abilities have been added.
Volcano's damage has been reduced by 15%.
Ice Tomb, Elementium Bolt, and Stun Seed's damage has been reduced by 25%.
Geyser's damage has been reduced by 12.5%.
Conflagrate's base damage has been increased by 20% and its bonus damage has been reduced by 60%.
Siphon Life now heals for a flat amount instead of a percentage of the damage that had been dealt.
Ghostly Bite now has a cooldown of 7 rounds (was 3 rounds).
Spectral Strike now has a cooldown of 4 rounds (was 3 rounds).
Light now has a cooldown of 4 rounds (was 3 rounds).
Call Darkness now lasts for 5 rounds (was 9 rounds).
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