Always hit ability - nocturnal strike/blinded

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Rosqo
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Always hit ability - nocturnal strike/blinded

Post by Rosqo » August 27th, 2017, 5:57 pm

Does anyone know what the hit modifier is for nocturnal strike whilst the opponent is blinded?

I think blood in the water with a bleed is +150% but wondered if this is the same for nocturnal strike/blinded.

I'd also be interested in spectral strike hit modifier too.

It's a shame that these can miss under certain circumstances despite the tooltip.

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Re: Always hit ability - nocturnal strike/blinded

Post by Q8e192 » August 27th, 2017, 10:49 pm

Nocturnal Strike in Darkness is a 100% hit in Darkness to non-Elemental pets
40% for Elemental pets (elementals ignore weather effects - passive trait, like undead coming back for one life)
Believe it or not, the tooltip DOES show that its a 40% chance for Elemental.
Moral of story, don't use Noturnal Strike on Elementals in Darkness

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Re: Always hit ability - nocturnal strike/blinded

Post by Paladance » August 28th, 2017, 2:10 am

Q8e192 wrote:40% for Elemental pets (elementals ignore weather effects - passive trait, like undead coming back for one life)
Believe it or not, the tooltip DOES show that its a 40% chance for Elemental.
Moral of story, don't use Noturnal Strike on Elementals in Darkness
I think that a fellow battler who is one of PvP content creators knows a thing that is repeated over and over since pet battles exist.
What he asked for is that whether the blinded flag causes the hit chance to be 100% -- or greater.

For a certain while, the tooltip used to say that the base hit chance would be increased to 100% (and therefore, under Darkness it had actual 90%), but it was changed back.

The "problem" is that the tooltip displays hit chance as the opponent wasn't blinded even when it is. So it still displays 40% even if the opponent is far from an elemental. It is true, however, that you shouldn't miss against a blinded pet even if you are.

It should be relatively easy to test whether the hit chance is 90% or 100%, but checking values above requires suffering from a debuff, from [ability]Autumn Breeze[/ability] to [ability]Blinding Powder[/ability]. I think I can duel a buddy soon.
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Rosqo
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Re: Always hit ability - nocturnal strike/blinded

Post by Rosqo » August 28th, 2017, 2:59 am

Q8e192 wrote:Nocturnal Strike in Darkness is a 100% hit in Darkness to non-Elemental pets
40% for Elemental pets (elementals ignore weather effects - passive trait, like undead coming back for one life)
Believe it or not, the tooltip DOES show that its a 40% chance for Elemental.
Moral of story, don't use Noturnal Strike on Elementals in Darkness
I say blinded not darkness.

The reason I asked was someone linked this screenshot the other day http://imgur.com/a/VkyKp

From my experience I know that blood in the water can miss with hit chance debuffs up and even recorded it on one of my videos.

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Re: Always hit ability - nocturnal strike/blinded

Post by Q8e192 » August 28th, 2017, 12:20 pm

Rosqo wrote:Does anyone know what the hit modifier is for nocturnal strike whilst the opponent is blinded?

I think blood in the water with a bleed is +150% but wondered if this is the same for nocturnal strike/blinded.

I'd also be interested in spectral strike hit modifier too.

It's a shame that these can miss under certain circumstances despite the tooltip.
Hmmm ... did you mean to write: "Does anyone know what the hit modifier is for nocturnal strike whilst the user [player] is blinded?" (target vs user) If the user has a Blinding Poison debuff, his hit chance is 0%, regardless of the debuff on the target (in which case the target was also Blinded due to Call of Darkness)

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Re: Always hit ability - nocturnal strike/blinded

Post by Rosqo » August 28th, 2017, 12:52 pm

No, I want to know if anyone knows what the hit modifier is for nocturnal strike on a blinded target.

The game works like this: nocturnal strike selected>game checks if target is blinded if it is adds xx% to your hit chance> uses nocturnal strike on opponent.

I want to know what xx% is in my example. I would guess it's either 100% or more likely 150%.

In that screenshot hit chance is reduced by 110% which caused the miss as it negated the modifier enough.

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Re: Always hit ability - nocturnal strike/blinded

Post by Q8e192 » August 28th, 2017, 1:19 pm

Rosqo wrote:No, I want to know if anyone knows what the hit modifier is for nocturnal strike on a blinded target.

The game works like this: nocturnal strike selected>game checks if target is blinded if it is adds xx% to your hit chance> uses nocturnal strike on opponent.

I want to know what xx% is in my example. I would guess it's either 100% or more likely 150%.

In that screenshot hit chance is reduced by 110% which caused the miss as it negated the modifier enough.
I don't think its "additive", but assigned to a literal
// pseudocode:
var hitChance : float = 0.5;
var targetIsBlinded : boolean = true;
var userIsBlinded : boolean = true;
var targetFamily : string = "Beast";
if (targetIsBlinded && targetFamily != "Elemental") {
hitChance = 1.0; // *NOT hitChance += 0.5 or whatever
}
if (userIsBlinded) {
hitChance = 0;
}

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Re: Always hit ability - nocturnal strike/blinded

Post by Rosqo » August 28th, 2017, 1:34 pm

You're confusing hit chance and being blinded in your example.

I'm gonna do some testing and can post the video on my channel.

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Re: Always hit ability - nocturnal strike/blinded

Post by Q8e192 » August 28th, 2017, 1:43 pm

Rosqo wrote:You're confusing hit chance and being blinded in your example.

I'm gonna do some testing and can post the video on my channel.
So do you think hit chance is additive or assigned to a literal on nocturnal strike with a blinded debuff on target?

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Re: Always hit ability - nocturnal strike/blinded

Post by Rosqo » August 28th, 2017, 1:51 pm

Yeah I think the target being blinded adds hit chance to nocturnal strike I would say at a guess its 150%. I'm gonna test it with paladance later.

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Re: Always hit ability - nocturnal strike/blinded

Post by Q8e192 » August 28th, 2017, 2:02 pm

Rosqo wrote:Yeah I think the target being blinded adds hit chance to nocturnal strike I would say at a guess its 150%. I'm gonna test it with paladance later.
Its a possibility that its additive.
But IMHO, its simpler programming (and a simpler ruleset) to assign
the hitChance to a literal when you are using nocturnal strike.
Let me know what you find via testing with brute force.

Cheers,
Henry

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Re: Always hit ability - nocturnal strike/blinded

Post by Rosqo » August 28th, 2017, 3:25 pm

We did the testing and it definitely appears to be additive. It can hit and miss with blind debuff and hit debuffs up. I'll upload the video later.

Thanks Paladance for your help

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