Cyrme Brightblade Challenge - pet carry and no deaths

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Q8e192
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Cyrme Brightblade Challenge - pet carry and no deaths

Post by Q8e192 » August 17th, 2017, 10:41 pm

Beat Cyrme Brightblade with any level1 carry. None of your pets may die.
For an even tougher challenge, your pet carry can't take any dmg at all

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Re: Cyrme Brightblade Challenge - pet carry and no deaths

Post by Q8e192 » August 17th, 2017, 11:10 pm

Good stuff, post your soln if you don't mind me asking

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Re: Cyrme Brightblade Challenge - pet carry and no deaths

Post by Q8e192 » August 18th, 2017, 1:05 am

Biscuit wrote:Searing Scorchling
Molten Corgi
Level 1 pet

Rd1: scorched earth
Rd2: conflagrate
Rd3: swap to Molten Corgi
Rd4: flamethrower
Rd5: inferno herding
Rd6: superbark
Rd7: flamethrower
Rd8: flamethrower
Rd9: flamethrower
Rd10: flamethrower
Bring in leveling pet
Rd11: swap to Scorchling
Rd12: scorched earth
Rd13: conflagrate
Rd14: pass
Done

*Railgun crit will cause loss
Curious ... did the Molten Corgi die or did the leveling pet take any dmg?

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Drlambda
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Re: Cyrme Brightblade Challenge - pet carry and no deaths

Post by Drlambda » August 18th, 2017, 7:38 am

Anubisath, MPD, level 1 carry also USUALLY won't have any pet die. It's the only strat i ever used for her. The MPD sometimes dies to a freak accident, especially if it missed in a sandstorm.

Start with Anubisath.
Turn 1 Deflection
Turn 2 Sandstorm
Turn 3 Bring in level Pet
Turn 4 Bring in Anubisath
From here, keep up Sandstorm and deflect Rot until the first pet is at <270 hp.
He will prioritize Dark Rebirth over everything now, so skip a turn.
If he has Rot up now, deflect, otherwise punch him. Same for undead turn.

The lantern thingie comes in
Turn 1 Sandstorm
Turn 2 Smash (if it misses, repeat until it hits)
Turn 3 switch to MPD
From here, Breath until Lantern dies. If you miss once, she might get a Wish off. In that case, continue Breath, but your MPD is much less likely to survive the battle.

Engineer dude comes in
Turn 1 Decoy
Turn 2+ Breath until he is below 732 hp. He will go into repair mode. Thunderbolt him, his racial will proc. You have a pretty big chance to kill him before he finishes repairing. If that doesn't happen, throw up Decoy on CD, Thunderbolt on CD, Breath to fill.
CloseToZero - Watch me lose on youtube with bad pets! :D

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Sembiance
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Re: Cyrme Brightblade Challenge - pet carry and no deaths

Post by Sembiance » August 18th, 2017, 10:35 am

I use:
Spirebound Crab (1,1,2)
Infinite Whelpling (1,1,1)
Level Pet

Crab: Whirlpool, then Snap until target is <250HP
Switch to Level Pet
Switch back to Crab
Crab: Renewing Mists, then Snap once
Switch to Infinite Whelpling
Infinite Whelpling: Healing Flame, then Tail Sweep until target is dead
Infinite Whelpling: Early Advantage, then Tail Sweep until target is dead

Works great and none of my pets died.

I use the "Rematch" addon, and here are my "condensed" notes for the fight:
Crab: 3,1... until target <250HP
Lvl Pet:
Crab: 2,1
Infinite: 2,1...
Infinite: 3,1...

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Re: Cyrme Brightblade Challenge - pet carry and no deaths

Post by Q8e192 » August 18th, 2017, 10:56 am

Great job DrLambda and Sembiance. Awesome!!
FYI, my soln (no pet dies and carry takes no dmg) was similar to yours DrLamba, except I used Teroclaw and MPD

Round 1: MPD Decoy
Round 2 : Swap to Carry (Carry pet takes no dmg as the Decoy protects it)
Round 3: Swap to Teroclaw
Round 4 - Round X: should be cake (but if you need the details feel free to ask, just a bit lazy to type)

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