Family familiar notes

Discuss pet battles, strategy and theorycrafting.
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Papazol
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Re: Family familiar notes

Post by Papazol » November 15th, 2016, 2:14 pm

Bodhi Sunwayver vs Humanoid family

1. Harpy Youngling - Slicing wind/Flyby/Lift-Off
2. Wretched servant - Nether blast/Consume/Consume magic
3. Anubisath idol - Crush/Stoneskin/Rupture

Easy fight, what can be done many many ways.

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Re: Family familiar notes

Post by Papazol » November 17th, 2016, 11:34 am

Tiffany Nelson vs Aquatic family

1. [pet]Frostshell pincher[/pet] (p/p) - Rip/Shell shield/Blood in the water
2. [pet]Puddle terror[/pet] - Water jet/Nature's ward/Dive
3. [pet]Emerald turtle[/pet] - Emerald bite/Shell shield/Powerball

Aquatic pets haven't mech atacks and mostly too slow for this fight. Still it isn't big proglem. Like first pet I desided to use one from crabs with Blood in the water in p/p breed. Shield in stronger and hits are hardier. So, rotation Rip-Shield-Blood-Rip*... kills spider, but crab also dies fast after it without doing significant dmg to moth. Puddle terror starts from Nature's ward to avoid extra dmg from flying abilities. After moth uses Nature's ward, Terror kills it fast. Last pet, cat, kills Terror, and we need pet, what can deal with it. For this moment our 3d pet was damaged by Cyclone and may die fast.So I desided to use turtle with a lot hp, Shield and Powerball. It isn't the best design, we may use, for example, Magical crawdad. But it still works good and turtle overwhelms cat.

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Re: Family familiar notes

Post by Papazol » November 19th, 2016, 7:18 am

Odorogg vs Undead family

1. [pet]Fossilized Hatchling[/pet] - Claw/Ansient blessing/BONESTORM
2. [pet]Cursed Birman[/pet] - Pounce/Call Darknees/Devour
3. Any undead pet.

Critters have bonus dmg against undead but it doesn't help Odorogg :twisted: . Fossilized Hatchling uses Bonestorm and heal every time abilities are up and Claw between them. You just have to stop Claw in moment first pet heals by Stone form. After bone raptor dies, Birman's Pounce kills all, who left.

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Re: Family familiar notes

Post by Papazol » November 21st, 2016, 4:22 pm

Nightwatcher Merail vs Undead family

1. [pet]Unborn Val'kyr[/pet] - Shadow slash/Curse of doom/Unholy Ascention
2. [pet]Fossilized Hatchling[/pet] - Bone bite/Antient blessing/BONESTORM
3. [pet]Eye of the Legion[/pet] - Eyeblast/Gravity/Soul ward

Fight isn't too easy, but still linear. Val'kyr - Doom-Slash*...-Ascention. Hatchling - BONESTORM+Heal-Bite*2-BONESTORM... If things go right, Eye kills 3d pet with first Gravity hit.

Tiffany Nelson vs Undead family

1. [pet]Unborn Val'kyr[/pet] - Shadow slash/Curse of doom/Unholy Ascention
2. [pet]Eye of the Legion[/pet] - Shadow slash/Gravity/Soul ward
3. [pet]Fossilized Hatchling[/pet] - Bone bite/Antient blessing/BONESTORM

Simple win with rude force.

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Re: Family familiar notes

Post by Papazol » November 24th, 2016, 6:20 pm

Sir Galveston vs Aquatic family

1. [pet]Puddle terror[/pet] - Punch/Clobber/Dive
2. [pet]Emerald turtle[/pet] - Emerald bite/Shell shield/Headbutt
3. [pet]Magical crawdad[/pet] - Snap/Shell shield/Wish

This fight is all about timing. Terror starts from Clobber and swaps on Emerald turtle. Turtle uses Shield-Emeralad bite*... until bird dies. Murkalot kills turtle with Falling murlok, stuns himself and swaps on drake. We uses terror and starts from Dive-Punch*... until drake dies. After murlok comes to fight - Clobber-Punch-Dive-Punch*... After terror falls, Crawdad just finishes murlok.

Grixis Tinipop vs Humanoid family

1. [pet]Harpy youngling[/pet] - Slicing wind/Flyby/Lift-off
2. [pet]Winter's little helper[/pet] - Snowball/Call Blizzard/Gift of the winter veil
3. [pet]Hogs[/pet] - Bite/Consume corpse/Headbutt

My pets did some crits and fight was over. Even didn't use 3d pet.

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Re: Family familiar notes

Post by Papazol » November 26th, 2016, 3:26 am

Bodhi Sunwayver vs Beast family

1. Lurking owl kitten - Quills/Rake/Feathered frenzy
2. Warpstalker hatchling - Blinkstrike/Triple snap/Comeback
3. Lost netherpup - Shadow shock/Howl/Maul

Fast win.

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Re: Family familiar notes

Post by Papazol » November 27th, 2016, 5:48 am

Tiffany Nelson vs Beast family

1. [pet]Direhorn runt[/pet] - Trihorn charge/Stampede/Trihorn shield
2. [pet]Warpstalker hatchling[/pet] - Blinkstrike/Triple snap/Comeback
3. [pet]Zao, Calfling of Niuzao[/pet] - Trample/Wish/Dominance

Direhorn starts from Shield-Stampede-Charge-Stampede. On 2d Stampede spider dies. Moth hasn't avoidance, so takes dmg from Stampede and charge before direhorn dies. Warpstalker atacks with Blinkstrike untill moth dies, and still has time for Comeback*2. Zao starts from heal and finishes cat.

Grixis Tinipop vs Beast family

1. [pet]Lurking owl kitten[/pet] - Quills/Rake/Feathered frenzy
2. [pet]Stunted Shardhorn[/pet] (h/h) - Smash/Trample/Trumpet strike
3. [pet]Zao, Calfling of Niuzao[/pet] - Trample/Wish/Dominance

Kitten kills frog, halfes Eggselent health and has time to atack bomb once. Stunted Shardhorn dies in 3 atacks, so it just Smashes bomb two times. Zao atacks with Trample-Wish-Trample..., bomb explodes and Zao finishes Eggselent.

Robert Craig vs Beast family

1. [pet]Zandalari Kneebiter[/pet] - Hunting party/Black claw/Leap
2. [pet]Direhorn runt[/pet] - Trihorn charge/Stampede/Trihorn shield
3. [pet]Corral adder[/pet] (s/s) - Bite/Hiss/Burrow

Fight is about random crits and dmg done. If you will be lucky you can win it with only 2 pets.
Kneebiter starts like usual - Black claw-Party-Leap... Kneebiter has to kils 1st pet from one Leap before it starts Stampede.
For 2d pet Kneebiter starts from Black claw. If Kneebiter doesn't die from Headbutt and uses Leap, our 2d pet, Direhorn can kill it just from Stampede without taking any dmg. Or we will need to finish it by Charge.
If Direhorn's Charge without CD, we start 3d pet from Charge-Stampede-Charge. We may win on this point. If no, we just use snake with speed higher than 329.

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Re: Family familiar notes

Post by Papazol » November 27th, 2016, 7:10 pm

Xorvasc vs Humanoid family

1. [pet]Anubisath Idol[/pet] - Crush/Sandstorm/Deflection
2. [pet]Sunborne Val'kyr[/pet] - Holy strike/Holy justice/Restoration
3. Any humanoid pet. I used [pet]Curious oracle hatchling[/pet] for Water jet.

Round 1 - Sandstorm, Round 2 - Deflection win this fight.
Ok. Humanoids done.

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Re: Family familiar notes

Post by Papazol » November 30th, 2016, 6:17 am

Amalia vs Undead family

1. [pet]Son of Sethe[/pet] - Plagued blood/Touch of the Animus/Drain Blood
2. Blightbreath or Boneshard. I haven't them yet, so I just used [pet]Fossilized hatchling[/pet] - Bone bite/Antient blessing/BONESTORM
3. [pet]Spirit crab[/pet] - Snap/Surge/Shell shield

Easy fight. Son of Sethe kills first dog with no hp lose, and, depends of luck, may kill or seriously wounds 2d one. Fossilized hatchling heals himself and finishes 2d pet if it is still alive. If 2d dog already dies, Spirit crab kills elemental dog. Shell shield reduses dmg from Purples of flame to 8.

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Re: Family familiar notes

Post by Papazol » November 30th, 2016, 7:08 am

Durian Strongfruit vs Magic family

1. Syd the Squid - Water jet/Bubble/Cleansing rain
2. Disgusting oozerling - Ooze touch/Creeping ooze/Acidic goo
3. Trunks - When elekks fly/Moonfire/Avalance

Actualy, Syd wins this fight solo. But I used Trunks to finish hyppogriph just for fun.

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Re: Family familiar notes

Post by Papazol » November 30th, 2016, 10:30 am

Nightwatcher Merail vs Mech family

1. Mechanical pandaren dragonling - Breath/Thunderbolt/Decoy
2. Lifelike thoad - Tongue Lash/Healing wave/Frog kiss
3. Darkmoon tonk - Charge/Shock and Ave/Ion cannon

Dragonling kills book and swaps on Toad. Toad kills spirit and does so much dmg to moth how it is posible. After it Dragonling is back and kills it or Tonk just Charges moth to death.

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Re: Family familiar notes

Post by Papazol » November 30th, 2016, 4:51 pm

Bredda Tenderhide vs Aquatic family

1. Wood frog - Tongue lash/Healing wave/Swamp of Flies
2. Magical crawdad - Snap/Shell shield/Wish
3. Tiny blue carp - Psychic Blast/Healing stream/Mana surge

Fight is boring and all about heal timing and luck. But win is still win.

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Re: Family familiar notes

Post by Painbow » December 1st, 2016, 5:38 am

Klaital wrote:I did Bredda with elementals today.

Jademist Dancer with Steam Vent, Acid Rain, Rain Dance
p/p Sun Sproutling with Punch, Healing Wave, Fist of the Forest
Lil' Ragnaros with Sulfuras Smash, Conflagrate, Flamethrower

Just went with brute force here as all of these pets are capable of dishing out a lot of damage fast. Jademist Dancer first, simply use acid rain and rain dance on cd and spam steam vent rest of the time, should make short work of the undead pet. once jademist dancer dies, bring in sproutling, use fist of the forest and healing wave on cd, spam punch rest of the time. Should kill the porcupette and take a big chunk out of the bird too before it dies, then just bring in lil' rag to finish the job.
Nope it sucks. You got lucky.

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Re: Family familiar notes

Post by Painbow » December 1st, 2016, 5:45 am

Papazol wrote:Bredda Tenderhide vs Humanoid family

1. [pet]Feral wermling[/pet] - Tongue lash/Poison lash/Backflip
2. [pet]Baby Winston[/pet] - Body slam/Logic/Barrier protector
3. [pet]Little winter helper[/pet] - Ice lance/Call blizzard/Gift of winter's wail

Backflip-Tongue lash*3-Backflip kills Voodoo figure, but Wermling also dies from DoTs or from spectral porcupette's atack. Only few rare humanoid pets have dragonkin atack. I haven't them so I desided to use tank. Like tank I used Winston, and he won dps race. Also he did some dmg to bird. Little winter helper just finished bird with Gift+Blizzard.
Nope didn't work.

Guys. We appreciate all the work that goes into guides but can we make sure that you just didn't get lucky? This isn't fun to take 2 hours per fight and still have to look up new strats each time.

Speaking of saving time, instead of typing out the name of the ability, can you just type Feral Wermling - 1,2,2? It's so much faster because we don't have to sit there and read each pet's ability each time. Seriously. My head is oscillating like a fan each time I'm setting up the team.

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Re: Family familiar notes

Post by Papazol » December 3rd, 2016, 4:44 pm

Painbow wrote: We appreciate all the work that goes into guides but can we make sure that you just didn't get lucky?
Thank you for reading. Excuse me, what my style isn't good for you.
If luck had role in some fight I wrote about it. And, no, my Humanoid team killed Bredda without luck. From another side, Aquatic team did her with luck for sure.

Durian Strongfruit vs Aquatic family

1. [pet]Dansing water skimmer[/pet] - Water jet/Cleancing rain/Pump
2. [pet]Emerald turtle[/pet] - Emerald bite/Shell shield/Headbutt
3. [pet]Emperor crab[/pet] - Surge...

Easy fight. Water skimmer kills first 2 elementals with Pump1-Rain-Pump2-Pump1-Jet*....till sunflower dies, - Pump2 - Jet*...
Emerald turtle kills hyppogriph. If no, any pet with always first atack finishes it.

Robert Craig vs Aquatic family

1. [pet]Toothy[/pet] - Rip/Surge/Blood in the Water
2. [pet]Emperor crab[/pet] (p/p) - Surge/Healing wave/Whirlpool
3. [pet]Snarly[/pet] - Rip/Surge/Blood in the Water

Fight is about Surge power. And crocolisks. So I started from Rip-Blood-Surge*... first pet dies, Toothy may use one more Surge before dies. Crab also starts from Surges untill 2d pet starts to sleep. Whirlpool-Heal-Surges. 2d pet dies and crab has tiem for 2 more surges. And Snarly just Surges last pet to death.

Durian Strongfruit vs Critter family

1. [pet]Blind rat[/pet] - Sneak attack/Crouch/Call darkness
2. [pet]Frostfur rat[/pet] - Sneak attack/Refuge/Call darkness
3. [pet]Nether roach[/pet] - Nether blast...

Another easy fight. Crouch-Call darkness-Sneak atack*.... Sunflower dies, tree will be near it. 2d rat finishes tree, uses Refuge 1st round against hippogriph and continues Call darkness-Sneak atack*... rotation. If 2d rat dies, nether roach finishes hippo with Nether blast.

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Re: Family familiar notes

Post by Painbow » December 4th, 2016, 4:16 am

Papazol wrote:
Klaital wrote: If you want a beast destroying humanoid you need not look any further than Rotten Little Helper, Booby-Trapped Presents one shots most beasts, and Greench's Gift hits like a truck too.
Great idea. May use it in future.

Durian Strongfruit vs Mechanical family
1. [pet]Lifelike toad[/pet] - Water jet/Healing wave/Frog kiss
2. [pet]Stonegrinder[/pet] - Screeching gears/Thunderbolt/Clean-up
3. [pet]Darkmoon zeppelin[/pet] - Missile/Explode/Decoy

We may start from any mech pet. Depending from first pet we may change our strategy. Better start from zeppelin's Decoy and switch on Lifelike toad. Toad doesn't take dmg from sunflower and have enough time to kill it. After it toad kills or almost kills tree. Darkmoon finishes tree (if toad doesn't do it) even with Explode if it is neccesary. Even with another pets die, Stonegrinder easy kills hippogryph with Clean-up*2 , but has to wait for Hippogriph's Lift-off. This is just 1 strategy for this team. For example, we can start from Stonegrinder and stun sunflower with screeching gears etc.
Didn't work.

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Re: Family familiar notes

Post by Papazol » December 5th, 2016, 1:52 pm

Painbow wrote: Durian Strongfruit vs Mechanical family
...
Didn't work.
Hmm, may be my English is not good enough to explain strategy, but this team works for sure from 1st time. Moreover, I can't imagine how Strongfruit may win it even with all crits. Are you sure, what you started from Darkmoon zep Decoy, swap on Toad - water jets sunflower and tree till Toad dies and after it finishes tree with Missles+Explode?

Xorvask vs Aquatic family

1. Puddle terror - Punch/Nature's ward/Dive
2. Mud jumper - Tongue lash/Swamp of flies/Bubble
3. Dansing water skimmer - Water jet/Cleansing rain/Pump

NPS's imps always start from immolation+Nether gate, so Terror starts from Dive-Nature's ward-Punch imp up to 1 pet dies. It may be imp or Terror. If Terror dies before imp we use Skimmer to finish it and swap on jumper. If terror kills imp and stays alive before ooze gets it, we may use Jumper like 2d pet. Bubble-Swamp-Tongue lash*... In worst case they dies in same round from dots. Another way Jumper dies from lasher. Skiller easy kills last pet - Pump1-Jet-Pump2.

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Re: Family familiar notes

Post by Papazol » December 6th, 2016, 6:03 pm

Tiffany Nelson vs Mech family

1. [pet]Darkmoon zeppelin[/pet] - Missile/Explode/Decoy
2. [pet]Lifelike mechanical boar[/pet] - Charge/Rebuild/Decoy
3. [pet]Lil'Bling[/pet] - SMCKTHAT.EXE/Blingtrone gift package/Rain of gold


Grixis Tinipop vs Elemenal family

1. [pet]Phoenix hatchling[/pet] - Peck/Kauterize/Immolation
2. [pet]Cinder kitten[/pet] - Claw/Leap/Scourched earth
3. [pet]Singing sunflower[/pet] - Lash/Photosyntesis/Sunlight

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Re: Family familiar notes

Post by Papazol » December 7th, 2016, 4:35 pm

Odrogg vs Aquatic family

1. Emperor crab (p/p) - Snap/Healing wave/Shell Shield
2-3. Any aquatic pets.

Emperor crab just does it solo.

Trapper Jarrum

1-2. [pet]Frog[/pet] - Tongue lash/Healing Wave/Swarm of Flies
3. Any another aquatic pet.

Easy fight. We may use any Frogs or Toads with standart abilities, but better faster ones, like [pet]Leopard Tree Frog[/pet] (s/s) or [pet]Wood frog[/pet].

Aquatic done.

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Re: Family familiar notes

Post by Papazol » December 10th, 2016, 3:28 pm

Grixis Tinypop vs Flying family

1. Highlands turkey - Peck/Squawk/Food coma
2. Chi-chi, hatchling of Chi-ji - Alpha strike/Tranquility/Etherial
3. Hyachinth macaw - Trash/Adrenaline rush/Lift-off

How I checked this setup isn't good, but I still won from first atempt so hadn't chance to try another. :lol:
Food coma gives us 2 more rounds. So we starts from Food coma - Squawk-Peck*3-Eggselent uses FD and frog comes back. Don't use Coma if frog is immune. Peck-Food coma-Peck-Peck-Peck. On this point Eggselent has to die. We contines Peck till turkey dies.
After it we just need to finish frog and kill bomb, what is easy for 2 pets with first atacks and avoidance.

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