Thoughts on the new 5.4 pets

Discuss pet battles, strategy and theorycrafting.
User avatar
Jerebear
Posts:1232
Joined:September 15th, 2013
Pet Score:13370
Realm:Llane-us
Contact:
Re: Thoughts on the new 5.4 pets

Post by Jerebear » November 5th, 2013, 11:39 pm

The Macabre Marionette (2,1,1) absolutely destroys the first two pets on Shademaster Kiryn:

Round 1: Death and Decay
Round 2: Dead Man's Party
Round 3: Dead Man's Party
Round 4: Dead Man's Party
Round 5: Bone Bite (Nairn heals)
Round 6: Bone Bite (Nairn dies)
Round 7: Dead Man's Party (Storoem casts Lightning Storm, Macabre Marionette dies)
Round 8: Dead Man's Party (Storoem builds Turret, Macabre Marionette undead round)

At this point, Storoem has less than 300 HP usually. I follow up with Terrible turnip to cast Sunlight (cancels lightning storm) and Tidal Wave (kills turrets) until Storoem dies. Then I swap in my mechanical for Summer. This time around I used rascal bot, since his stun will totally cancel out any prowls (I also use the heal ability immediately after the first stun to get back to full health) and he can just whittle Summer down. Honestly, any mech you like will do here.

I haven't tried to optimize that yet, but it is a pretty solid strategy using the Marionette. I am curious to see how he does with Taran Zhu.
Carry Pet Experience Reference Guide:
http://www.warcraftpets.com/community/forum/viewtopic.php?f=10&t=8829

User avatar
Luciandk
Posts:1293
Joined:February 12th, 2012
Pet Score:3576
Realm:Argent Dawn-eu
Contact:

Re: Thoughts on the new 5.4 pets

Post by Luciandk » November 7th, 2013, 5:46 am

Ive made a critically important observation regarding Murkalot. His [ability]Blessed Hammer[/ability] ability is actually a multihit attack, always delivering its damage in 3 packets, and thusly being severely hindered by shield moves. But which should thusly benefit a lot from an enemy debuff like [ability]Wild Magic[/ability]

User avatar
Luciandk
Posts:1293
Joined:February 12th, 2012
Pet Score:3576
Realm:Argent Dawn-eu
Contact:

Re: Thoughts on the new 5.4 pets

Post by Luciandk » November 8th, 2013, 12:59 pm

Right now [ability]Righteous Inspiration[/ability] completely and utterly overshadows [ability]Falling Murloc[/ability], and I honestly wouldnt be suprised to see it nerfed.

But Falling Murloc is a pretty nice damaging ability, and with the knowledge that [ability]Blessed Hammer[/ability] is a 3hit ability. He combos well with [pet]Lil' Tarecosa[/pet]. She starts with [ability]Arcane Storm[/ability], followed by [ability]Wild Magic[/ability]. Swap to Murkalot, open with Falling Murloc and spam Blessed Hammer.

A Chibi Knight and his Chibi Dragon, how appropiately cute. Any pet with [ability]Mana Surge[/ability] would probably make a fine third pet.

User avatar
Elfuego
Posts:99
Joined:April 29th, 2013
Pet Score:3958
Realm:Moon Guard-us
Contact:

Re: Thoughts on the new 5.4 pets

Post by Elfuego » November 11th, 2013, 12:03 am

Acid rain from the Jademist dancer is just awsome, especialy if you know its going to die and can work it into a hige finisher liek ion cannon, I use him alot in my new videos for the tournament

Post Reply