Page 1 of 1

Suggestion for Celestial Tournament - Celestials.

Posted: August 19th, 2013, 5:18 am
by Papazol
I realy love, how ppl use my topics. After I wrote way to defeat first tour on PRT, I found out what prices on Darkmoon zeppelin moved up to 10-20k. Acsualy we dont strict need Zep to defeat Summer. Any fat mech with rockets has to get it. Zep just do it much easier.
Ok, Celestials. All Celestials has impruved buff from BoF - 50% dr, cant lose more then 35% hp in one round.

Ox Zao, 2153 hp, 572 power, 276 speed. It uses Trample, Nuzao charge (beast analog of Chew) and Wish. Trample hits not too hard - like 500+ hp, Charge - more then 1400. This is without beast pasive. On 60% Zao casts Wish and next round his hp full.

Tiger Xu-Fu. 1840 hp, 606 power, 296 speed. It uses Moonfire (more then 1k), Spirit claws (600+ dmg) and Feed (restore hp in volume dmg done, 4 rounds cd). He uses Feed on like 50% hp.

Crane Chi-Chi. 1840 hp, 606 power, 465 speed. It uses Tranquility (300+ hp every round), Ethereal and Fire Quills (elem analog Quills, does 250+ dmg per quill).

Drake Yu'La, 1840 hp, 606 power, 287 speed. It uses Emerald presense (156 dmg absorb), Lift-off (1000+ dmg) and Emerald breath (another dragonkin breath) 625+ dmg.

Re: Suggestion for Celestial Tournament - Celestials.

Posted: August 19th, 2013, 8:34 pm
by Papazol
Another daily quest "Little Tommy newcomer" awaits us near Tournament vendor. Boy asks us about pet battle (revard 500 coins). After start we will find nothing less what Lil'Oondasta :o . Another bosstipe legendary pet (so 50% dmg reduse, limit 35% dmg per round), beast, 2631hp, 750 power, 206 speed. It uses Frill blast, magic, 1540 dmg, swap targets, cd 5 rounds; Spiritfire beam, 577 dmg, magic, hits backline pets for 577 dmg, cd 3 rounds; and Crush - 1078 dmg. After you get it less than 50%, Crush start to do 1450 dmg...

After you winning matches your pet limit is increased and you get more pets 25 lvl, now I have like 401 pet, mostly they are poor frogs. But also you can get and check any new pets, including revards from Tournament, or, for example, Macabre marionette. Great looking pet,but not to usefull I have say.

Re: Suggestion for Celestial Tournament - Celestials.

Posted: August 20th, 2013, 2:28 am
by Azrile
lolwut? ego much? 5 servers where I have characters at the AH and none have Zepps higher priced than the other darkmoon pets.

Re: Suggestion for Celestial Tournament - Celestials.

Posted: August 21st, 2013, 1:07 pm
by Papazol
Celestials done. Tournament locked for 1 week. After you finish it first time you get 2 more coins and can instantly buy one pet an 9 more weeks for 3 another. They are so cute! And tournament is so epic. I start to miss it.

Re: Suggestion for Celestial Tournament - Celestials.

Posted: August 21st, 2013, 2:22 pm
by Saasan
This might be a silly question, but are the Celestials elemental? I'm thinking I'd love to go Darkness for Chi-ji but obvious that won't help if they're elemental. :/ Pleeeease say they're magic???

Re: Suggestion for Celestial Tournament - Celestials.

Posted: August 21st, 2013, 3:35 pm
by Papazol
Small pets same like Celestials are 2 beasts, 1 drake and 1 flying.
I got 1 pet 1 lvl and 2 pets on 25 lvl randomly appeared in pet list.
For what I have:
- Zao, Calfling of Niuzao, 1 lvl, hp 155, 12, 11. Trample, Headbutt, Niuzao charge, Horn gore, Wish, Dominance.
- Xu-Fu, Cub of Xuen, 25 lvl, hp 1400, 333 power, 254 speed. Uses Spirit claws (494 beast dmg, always hit it moonlight), Feed (353 beast dmg, restore hp equal dmg done 4 round cd), Vengeance (does beast dmg equal just taken), Bite (353 beast dmg), Moonfire (441 magic dmg), Prowl. Under prowl and beast pasive spirit claws do 1300+ dmg non crit.
- [pet]Yu'la, Broodling of Yu'lon[/pet], 25 lvl, hp 1237, 305 power, 305 speed. Uses Breath, Emerald presence, Lift-off, Jadefire lightning (146 magic dmg, hit backline pets, 1 round cd), Celestial blessing (rune, what protected next pet from 50% dmg for 3 rounds), Life exhange.

Re: Suggestion for Celestial Tournament - Celestials.

Posted: August 22nd, 2013, 5:07 am
by Ril
Saasan wrote:This might be a silly question, but are the Celestials elemental? I'm thinking I'd love to go Darkness for Chi-ji but obvious that won't help if they're elemental. :/ Pleeeease say they're magic???
i think none of them is magic and i think that darkness might be a good option for xuen too, especially with a crow (wheather change, self heal halved, low base damage)

Re: Suggestion for Celestial Tournament - Celestials.

Posted: August 22nd, 2013, 7:36 am
by Papazol
Ril wrote:
Saasan wrote: i think that darkness might be a good option for xuen too, especially with a crow (wheather change, self heal halved, low base damage)
Papazol wrote:Tiger Xu-Fu. 1840 hp, 606 power, 296 speed. It uses Moonfire (more then 1k)
...

Re: Suggestion for Celestial Tournament - Celestials.

Posted: August 29th, 2013, 2:22 pm
by Luciandk
Hrm, having a look at the humanoid pets, it strikes me that Deathy could be useful against Yu'la

Of noteworthy abilities:
Punch, Call Darkness, and Clobber

Yu'la would be a pet the stun actually would work well on, as Deathy is just slightly faster than Yu'la and thusly guaranteed two whole turns of stun, and call darkness as a powerful nuke that also servers to reduce her healing.

Re: Suggestion for Celestial Tournament - Celestials.

Posted: August 29th, 2013, 3:31 pm
by Kpb321
Deathy is going to be hard for most people to come by but there are some much easier alernatives. All of the below are faster to maximize the benefits of the stuns.

A Feral Vermling has Backflip and Crush. I'd think this might even end up better than deathy. Backflip has a shorter CD and deals at least some dmg but deathy does have two hard hitting abilities.

Peddlefeet has Lovestruck or Perfumed Arrow and Bow Shot and Shot Through The Heart

A P/S (8/18) Qiraji Guardling gives you Blackout Kick and Crush

A P/S (8/18) Flayer Youngling has Deflection and Kick but the damage from Blitz is going to be completely absorbed by the shield unless you can time your Kick to get at least a round with out the shield up. Best use might be opening up with the flayer if you are going to use them. Kick, Blitz while stunned. Save deflection for Liftoff and if you can use kick to stun him so he can't refresh his shield.

A Kun-Lai Runt with Frost Shock, Deep Freeze and Takedown might make a good finisher and should hit pretty hard even with the shield up.

Re: Suggestion for Celestial Tournament - Celestials.

Posted: August 29th, 2013, 3:49 pm
by Papazol
Luciandk wrote: Deathy could be useful against Yu'la.
Yes, he is.

Re: Suggestion for Celestial Tournament - Celestials.

Posted: August 29th, 2013, 3:57 pm
by Luciandk
Kpb321 wrote:Deathy is going to be hard for most people to come by but there are some much easier alernatives. All of the below are faster to maximize the benefits of the stuns.

A Feral Vermling has Backflip and Crush. I'd think this might even end up better than deathy. Backflip has a shorter CD and deals at least some dmg but deathy does have two hard hitting abilities.

Peddlefeet has Lovestruck or Perfumed Arrow and Bow Shot and Shot Through The Heart

A P/S (8/18) Qiraji Guardling gives you Blackout Kick and Crush

A P/S (8/18) Flayer Youngling has Deflection and Kick but the damage from Blitz is going to be completely absorbed by the shield unless you can time your Kick to get at least a round with out the shield up. Best use might be opening up with the flayer if you are going to use them. Kick, Blitz while stunned. Save deflection for Liftoff and if you can use kick to stun him so he can't refresh his shield.

A Kun-Lai Runt with Frost Shock, Deep Freeze and Takedown might make a good finisher and should hit pretty hard even with the shield up.

Yeah, looked at Feral Vermlling too, though I think the middle ability is fairly poor. I have Deathy myself and is in the progress of leveling it up right now. Another Ive heard good words off for Yu'la is Gregarious Grell. Humanoid damage, a dodge and a heal.