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undocumented 5.4 pet changes

Posted: June 13th, 2013, 4:13 pm
by Luciandk
Spotted this on the US forum

To see the latest documented PTR changes, look at the official patch notes:

Last Updated: June 12th, 2013

It's that time again! Additionally, I now am watching for far more changes than ever before (my diff files have doubled in size) so I can detect even very minor ability changes and report accuracy/power/state changes with ease.

Major Pet Changes
Infected Squirrel: Creeping Fungus and Stampede swapped positions.
Major Ability Changes
Deep Breath's accuracy has been increased from 85% to 90%."Pets affected by Survival will survive an Apocalypse."
Minor Ability Changes
Curse of Doom had an extra space removed from its description.Predatory Strike has had its hit chance added to the tooltip.
Minor Pet Changes
Highland Skunk: Description was changed to "This ferocious skunk can spray an attacker from thirty yards away, temporarily blinding them. Handle with caution!"Venus: The phrase "does not" was made into the contraction "doesn't" in its description.
New Abilities
Crafty's Evil TouchWild RageSpectral ClawLogicUncertaintyMoon FangMoon TearsMoon DanceSMACKTHAT.EXE (yes, I'm serious)Make it RainWonderous GiftBlingtron Gift Revenge
The following changes are ones that I cannot easily decipher:
Changes with an Unknown Impact
A new effectName called "enablereverse" has been added to the following abilities: Undead (Passive), Explode, Haunt, Corpse Explosion, Apocalypse (and its debuff), Baneling Burst, and GM Kill All Enemy. All of them have the "enablereverse" field set to 0, except for Haunt which has it set to 1. This indicates that Blizzard has probably implemented a new mechanic purely for Haunt.The main "Glowing Toxin" ability has had its "isperiodic" flag set to 0, and the debuff version of the ability has been altered to indicate that no "state" is required on either caster or target. Perhaps this is to fix an issue where Glowing Toxin functions differently from other DoTs?Unholy Ascension, Apocalypse, Stench, Haunt, and Haymaker have had their effects renumbered from being in sequence (1, 2, 3, etc) to being only odd (1, 3, 5, etc). I have no idea why.Haymaker has had some Turn 2 stuff involving the Resilient debuff removed.

Re: undocumented 5.4 pet changes

Posted: June 14th, 2013, 2:08 am
by Quintessence
I have nothing constructive to add to this, but I just wanted to say...

If "Spectral ClawLogic", "SMACKTHAT.EXE" and "Make it RainWonderous Gift" are the actual names of pet abilities (which I'm sure they're not, just taken out of context), I don't think I'd be able to use them without cracking up. XD

Re: undocumented 5.4 pet changes

Posted: June 14th, 2013, 6:24 am
by Luciandk

Re: undocumented 5.4 pet changes

Posted: June 14th, 2013, 1:48 pm
by Quintessence
You just made my day!