Dodge is Broken
Posted: June 1st, 2013, 5:55 pm
I've noticed in pet battles, that dodge is a completely broken tool.
Take this scenario -
Player A has a Humanoid with high speed.
Player B has an Elemental with medium speed.
Round 1
Player A, goes first and casts Dodge
Player B casts his attack and it is instantly Dodged
Round 2
Player A casts his attack, damaging Player B
Player B casts his attack and it is instantly Dodged
For a 1 round ability to have the chance to dodge 2 sets of attacks is a bit over the top.
I believe Dodge should be triggered once the player actually dodges an attack.
Example
Player A has a Humanoid with high speed.
Player B has an Elemental with medium speed.
Round 1
Player A, goes first and casts Dodge
Player B casts his attack and it is instantly Dodged
Round 2
Player A casts his attack, damaging Player B
Player B casts his attack, Damaging Player A
But for a Slower Pet.
Player A has a Humanoid with Slow speed.
Player B has an Elemental with medium speed.
Round 1
Player B, goes first and attacks Player A
Player A casts Dodge
Round 2
Player B casts his attack and it is instantly Dodged
Player A casts his attack, damaging Player B
I find this to be an acceptable compromise, instead of higher speed players getting 2 free dodges out of the ability.
Opinions?
Take this scenario -
Player A has a Humanoid with high speed.
Player B has an Elemental with medium speed.
Round 1
Player A, goes first and casts Dodge
Player B casts his attack and it is instantly Dodged
Round 2
Player A casts his attack, damaging Player B
Player B casts his attack and it is instantly Dodged
For a 1 round ability to have the chance to dodge 2 sets of attacks is a bit over the top.
I believe Dodge should be triggered once the player actually dodges an attack.
Example
Player A has a Humanoid with high speed.
Player B has an Elemental with medium speed.
Round 1
Player A, goes first and casts Dodge
Player B casts his attack and it is instantly Dodged
Round 2
Player A casts his attack, damaging Player B
Player B casts his attack, Damaging Player A
But for a Slower Pet.
Player A has a Humanoid with Slow speed.
Player B has an Elemental with medium speed.
Round 1
Player B, goes first and attacks Player A
Player A casts Dodge
Round 2
Player B casts his attack and it is instantly Dodged
Player A casts his attack, damaging Player B
I find this to be an acceptable compromise, instead of higher speed players getting 2 free dodges out of the ability.
Opinions?