5.3 changes + Dos-Ryga = ohholycrap

Discuss pet battles, strategy and theorycrafting.
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Re: 5.3 changes + Dos-Ryga = ohholycrap

Post by Ril » May 23rd, 2013, 11:53 am

just apocalypse him. honestly. no reliable strat will allow for less than 15 rounds anyways.

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Re: 5.3 changes + Dos-Ryga = ohholycrap

Post by Delinda » May 23rd, 2013, 3:48 pm

I used two moths with their dust and raven. With RNG gods on your side and dust making the fish fall asleep, you can kill the damn fish. The roach tactic worked with the turtle just fine.

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Re: 5.3 changes + Dos-Ryga = ohholycrap

Post by Grifter » May 23rd, 2013, 4:00 pm

I justed killed him using Lil' Deathwing and Chromius.

Started with Call darkness and then Elementium Bolt. Switched to Chromius and did Howl followed by Surge of Power. This killed him bevor his heal was off colldown (he allways starts with a selfheal for me).

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Re: 5.3 changes + Dos-Ryga = ohholycrap

Post by Stryx » May 23rd, 2013, 4:57 pm

I'm really not a super emotional player...but this guy almost had me in tears. The roach worked!!! It took a few times to get my roach not dead...but wow..Ty!!!

Also used this for Ti'un the Wanderer

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Re: 5.3 changes + Dos-Ryga = ohholycrap

Post by Malkil » May 23rd, 2013, 5:30 pm

I've been using pets with the following abilities, in order:

Pet #1: Call Lightning

Pet #2: Flock

Pet #3: Ion Cannon

The Call Lightning increases mechanical ability damage by 25% for 9 rounds (plus adds a small amount of damage to the attacks).

Flock makes the fabled pets take double damage.

Then Ion Cannon deals an incredible amount of damage to finish them off.

The method is very reliable and has yet to fail for me.

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Re: 5.3 changes + Dos-Ryga = ohholycrap

Post by Deepfriedegg » May 24th, 2013, 5:05 am

Ril wrote:just apocalypse him. honestly. no reliable strat will allow for less than 15 rounds anyways.
Im not sure if I should repost again my strat reliable for any aquatic for 5.3 (actually it hasnt changed from 5.2):

Zandalari Kneebiter (Black Claw-> Hunting Party -> Bloodfang
First moth going: Moth Dust -> Cocoon Strike -> Alpha Strike
Second Moth (if Dos ryga isnt dead by now - which he should): Cocoon Strike - Aplha Strike and once below 50% Moth Dust... Cant lose

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Re: 5.3 changes + Dos-Ryga = ohholycrap

Post by Gip » May 24th, 2013, 12:05 pm

I was able to kill Dos-Ryga with the double Darkness team (Gilnean Raven and [pet]Lil' Deathwing[/pet]) + Vampiric Batling.

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Re: 5.3 changes + Dos-Ryga = ohholycrap

Post by Ravnhawk » May 24th, 2013, 12:39 pm

I used is slot 1. Sprite Darter using Life exchange worked wonders - Slot 2 had a yellow p/p moth and then a wildhammer - Sprite Darter almost 1 shotted him

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Re: 5.3 changes + Dos-Ryga = ohholycrap

Post by Stabya » May 24th, 2013, 1:17 pm

In other words, they actually made the elite pets Elite fights - Nothing about Pet PVE was hard, until now.

It hasnt been a week yet since 5.3.

Shouldnt these fights be hard? Nothing else is. The trainers are all about which two level 25 pets you use to level a lowbie.

Now you actually have a fight where you need all 3 pets

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Re: 5.3 changes + Dos-Ryga = ohholycrap

Post by Poofah » May 24th, 2013, 1:56 pm

They're definitely harder, but I think they'll end up 2-pettable again in most cases. The main issue for me is the extreme RNG associated with their move selection. The AI is obviously terrible and always has been, but now that they have such extreme power values, it makes a much bigger difference which ability they pick. For example I fought Nitun a few times last night with Zandalari raptors. If Nitun used Ravage as a killing blow, I couldn't win with 3 raptors. If Nitun used Ravage as a non-killing blow, I won easily with 2 raptors. Dos-Ryga is similar: if he used his heal intelligently, then it was very hard; if he healed as his first action and then forgot about it for a while, then it was pretty easy with a couple moths or blighthawks.

The flipside of this is that if you are consistently one-shotting a particular Beast, that means you've only fought that Beast 3-4 times by now. It's possible that the RNG of their ability selection might have favored your strategy, and if they chose differently it might not be as easy. I think it's going to take a little while to sort out which teams are genuinely consistent.

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Re: 5.3 changes + Dos-Ryga = ohholycrap

Post by Eldon » May 24th, 2013, 1:57 pm

Petal Nesingwary wrote:I used a roach and two water striders. Did not try to even damage him. Opened with roach's Armageddon, switch to healers and just try and survive until the meteor comes down and kills him. :)
I'd love to have this work. Unfortunately, Armageddon only has a 100% hit chance so out of the four times I had the meteor come down, it missed all four times.

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Re: 5.3 changes + Dos-Ryga = ohholycrap

Post by Stormrow » May 25th, 2013, 8:05 am

wow.... after lots of attempts, finally got him

wildhammer gryphon and flock, then scourged whelping and call darkness and plagued blood, managed to add call darkness again just before dying, then shrine fly with glowing toxin and slicing wind, cocoon when needed.

there was luck involved too as i failed 3 times with this combo, then as luck would have it:)

Thanks to the guys who mentioned call darkness:D

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Re: 5.3 changes + Dos-Ryga = ohholycrap

Post by Shoecup » May 25th, 2013, 8:28 am

Didn't read through all the comments so not sure if this was mentioned yet. Used a sprite dartling and used the exchange life to bring his health down some, then finished him off with some moths (2,1,2).

I actually like the new challenges. These are LEGENDARY Beasts of Fable. They're not so legendary if you're able to solo them. I'm by no means an elitist. I didn't mind them before, but now I'm actually having to cycle through my pets instead of powering through them.

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Re: 5.3 changes + Dos-Ryga = ohholycrap

Post by Lwebe10 » May 25th, 2013, 5:46 pm

I started off with a snowy owl casting tornado because the fish will heal after the first spell you cast. Then I casted predator strike. I cycled scourge whelps darkness to cut healing by 50% and then used the vampiric batlings nocturnal strike. This hits double if the target is blinded, which the whelps darkness does for 5 rounds. By the time I flipped back to my Snowy owl the predator strike was back up. It took 18 rounds!! but I got it

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Re: 5.3 changes + Dos-Ryga = ohholycrap

Post by Alcanta » May 25th, 2013, 7:43 pm

For most pets (except those two with healing) I use my "kamikaze" team :)
It takes 8 rounds for non-beasts, 6 rounds for beasts.
Tranquil Mechanical Yeti: Supercharge, Call Lightning and swapping him.
Darkmoon Zeppelin: Flyby, Explode
Pet Bombling: Zap, Zap, Explode
Zaps are not needed for beasts... they will die even with yeti's two attacks, flyby and explodes.

Dos-Ryga: Gilnean Raven, Crow, any fast or powerful moth (with Moth Dust).
Lucky Yi: Curious Wolvar Pup (with Snap Trap, Bite and Maul), Kun-Lai Runt and Stunted yeti (both with Rampage).

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Re: 5.3 changes + Dos-Ryga = ohholycrap

Post by Moonra » May 27th, 2013, 6:55 pm

sorry i didnt see this post before creating my own!
i found the ONLY way i could kill him.. and listed it there!
under Dos-Ryga-die you evil thing

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Re: 5.3 changes + Dos-Ryga = ohholycrap

Post by Daweedic88 » August 3rd, 2013, 3:17 pm

hey there,
I tried a day and nearly losed my mind but than I tried: Unborn Val'kyr , Scourged Whelpling (Call Darkness skill is awesome) and Onyxian Whelpling.
First try, it's really easy.

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Re: 5.3 changes + Dos-Ryga = ohholycrap

Post by Mushka » August 3rd, 2013, 6:22 pm

ok for most beast of fable i use a bomb team

Unborn Val'kyr
turn 1 unholy ascension
turn 2 curse of doom

Pandaren Water Spirit
turn 3 Geyser
turn 4 Whirlpool

turn 5 Howl
after this all 3 bombs should hit target and they should be dead, works on almost all the fables even those with shields. if they still live then
turn 6 Surge of Power

i like this team, its so much faster than apocalypse team.

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Re: 5.3 changes + Dos-Ryga = ohholycrap

Post by Tarty » August 6th, 2013, 7:25 pm

I find this combination very usefull:

Scourge Welping*
Call of Darkness

*My Welp is only level 21 rare but I us it only for Call od Darkness that reduce the Healing recived by 50%.

After casting Call of Darkness a switch to:
Arctic Fox Kit
cast Dazling Dance + Howl

after Howl I switch for mass damage from Rampare or Deep Freeze to:
Kun-lai Runt
works both combination: Take Down/Deep Freeze or Rampage used after Howl

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