Flopsyhunt wrote:EDIT: No, I was talking about the right boss. The comment about the drop had nothing to do with this boss and was just confusing. That is the only one of the four I still need now (I bought 3 of them and got an extra water one drop). My ooze still gets eaten up by the first pet. I just managed to pull it out with a Jade Oozeling first and a Disgusting Ooozeling second. The second died right as his third died, so my leveling pet was the only one alive through the whole thing.
Flopsyhunt wrote:I am having the hardest time now killing Wastewalker Chu's crab. I am usually about 60 HP short, which he adds a heal to.
I tried the third option, since I had just leveled my red cricket to 25. It took a long time and went well off the plan, but fortunately made it in the second attempt.
Though the constant misses (above the percentages noted in many battles) are really annoying.
Tiggindy wrote:Flopsyhunt wrote:I am having the hardest time now killing Wastewalker Chu's crab. I am usually about 60 HP short, which he adds a heal to.
Weird, I'll take a look tonight when I level my marionette. The crab may have been tweaked, but I've never had a problem or seen this. I haven't paid particular attention, but I'm pretty sure I haven't had to rely on crits.
Tiggindy wrote:The Flowing Pandaren spirit is the Water one, with the fish, skimmer and elemental; which is where you should be using the 2 oozes. My Jade Ooze is Breed 6, if that has any effect (I don't expect it should, but it might?). And yes, most times during that fight your second ooze will die when the elemental's geyser and whirlpool combo goes off, leaving just your leveling pet.
Tiggindy wrote:Obalis - Uldum
Slot 1 - Some mechanical pet.
Flopsyhunt wrote:I seem to get between 185 and 200 on the first hunting party hits (without crits) and 290 and 300 on the second batch.
Flopsyhunt wrote:That is what happened to me the last time I ran it. I got the impression the second Ooze should live through it all though, which led to my comment, at least for my last attempt. I will probably be sure to use a leveling pet with a higher level if possible, just in case.
Flopsyhunt wrote:Might want to add a comment to not use Shock and Awe. Getting a stun means he swaps out the snake, leaving my Lock-On attack (Darkmoon Tonk) to hit the moth's cocoon, completely wasting it.
Flopsyhunt wrote:I seem to get between 185 and 200 on the first hunting party hits (without crits) and 290 and 300 on the second batch. His heal can vary a bit, but he is normally left with a bit above 1200 health before my second wave, meaning I have to average more than 400 per hit to kill him.
Jerebear wrote:Those values would indicate you aren't putting up black claw before you use hunting party.
Flopsyhunt wrote:The second round is doing 380-400, my error. I will look for a P/P breed then. I love the strategy when it works. Does it need to be a knee biter or will one of the other variants work?
I do tend to follow the strats with minimal thinking since I am more focused on getting these done when I have time, but I am starting to figure out some concepts as well. That is why I don't always extrapolate.
Tiggindy wrote:It would need to be the kneebiter or the anklerender.
Major Payne - Icecrown
Flopsyhunt wrote:I cannot do well with the strategy here
but I found that a Tranquil Mechanical Yeti and Core Hound tend to do well.
Not sure where to fit in the leveling pet as I was just glad to win and get the bag last time, but probably swap it in near the end, before the last pet of his dies. Make it high enough level to survive a couple of attacks and get a hit or two off.
Shagina wrote:The Grasslands Cottontail (SS) paired with a Blue Clockwork Rocket Bot (SS) works like a charm for Major Payne, I can honestly not remember the last time I even needed a second try. The strat is highly resilient against RNG and you can carry pets at any level as they take no damage.
Users browsing this forum: No registered users and 20 guests