Here's the list of current pet family racial passive abilities:
- Critters -- Elusive
Critters break out of crowd control effects more quickly.
Beasts -- Enrage
Beasts deal 25% extra damage below half health.
Humanoid -- Recovery
Humanoids recover 2% of their maximum health every time they attack.
Dragonkin -- Execute
Deals 50% additional damage to targets with less than 25% health.
Flying -- Swiftness
Flying creatures gain 50% extra speed while above 50% health.
Aquatic -- Purity
The duration of harmful damage over time effects is reduced on Aquatic pets.
Elemental -- Weather Immune
Elementals ignore all weather effects.
Undead -- Damned
Undead pets return to life for one round when killed.
Magical -- Spellshield
Magic pets cannot be dealt more than 50% of their maximum health in one attack.
Mechanical -- Failsafe
Comes back to life once per battle, returning to 25% health.
What do you guys think? Do all of these new additions make companions more engaging and interesting? Or just more complicated and another part of the game that might require min/maxing and theorycrafting? Do you think this takes away from general pet collecting or does it enhance the overall style of gameplay?