Inspired and Frustrated
Posted: March 12th, 2021, 8:43 pm
For the last year battle pets have been my pandemic "go to" and kept me both entertained and challenged. I love this game! Love reading the remarkable insights of some of the players, and so respect their integrity. I am still on a vertical learning curve and view every pvp match as an opportunity to learn. There is no "losing" as each match teaches me how to be a better player. When I lose, as I do often
and the victor has an elegant and synergistic team, it is satisfying; a grand battle is a delight, win or lose.
Then, the other side of pvp. The one who runs three anomaluses named "You've" . . . "Been" . . . "Spanked". The one who plays two idols, three frost fur rats, two MPD, etc. I have read and followed the advice in this forum. Taken a break from the que to return later. I have been pushed to research and learn about counters, yet . . . this style of play sucks the joy from the game for me. I end up playing counters to win the double/triple teams instead of crafting more "creative' teams.
From reading the many comments I realize people play this way because they can, because the game developers provide the opportunity yet . . . seriously? Does slamming three anomaluses provide any sense of competence or accomplishment? IMHO they are just a hack playing without class or skill. I have read most related posts from the last decade, and I appreciate your patience as I vent.
Meanwhile, the intellectual challenge is fulfilling as is the depth and the dedication of the community!
Warm regards
![Smile :)](./images/smilies/icon_e_smile.gif)
Then, the other side of pvp. The one who runs three anomaluses named "You've" . . . "Been" . . . "Spanked". The one who plays two idols, three frost fur rats, two MPD, etc. I have read and followed the advice in this forum. Taken a break from the que to return later. I have been pushed to research and learn about counters, yet . . . this style of play sucks the joy from the game for me. I end up playing counters to win the double/triple teams instead of crafting more "creative' teams.
From reading the many comments I realize people play this way because they can, because the game developers provide the opportunity yet . . . seriously? Does slamming three anomaluses provide any sense of competence or accomplishment? IMHO they are just a hack playing without class or skill. I have read most related posts from the last decade, and I appreciate your patience as I vent.
Meanwhile, the intellectual challenge is fulfilling as is the depth and the dedication of the community!
Warm regards