Pristine Trap

Discuss pet battles, strategy and theorycrafting.
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Vongalin
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Pristine Trap

Post by Vongalin » February 17th, 2020, 11:47 am

The Pristine Trap ability should be renamed to Trap Missed. That would be a much better fitting name.

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FuxieDK
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Re: Pristine Trap

Post by FuxieDK » February 19th, 2020, 7:05 am

Vongalin wrote:
February 17th, 2020, 11:47 am
The Pristine Trap ability should be renamed to Trap Missed. That would be a much better fitting name.
35% catch rate, means you need exactly 3 thrown to catch.... EVERY SINGLE TIME. :shock:

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Dalandius
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Re: Pristine Trap

Post by Dalandius » February 20th, 2020, 1:38 am

FuxieDK wrote:
February 19th, 2020, 7:05 am
Vongalin wrote:
February 17th, 2020, 11:47 am
The Pristine Trap ability should be renamed to Trap Missed. That would be a much better fitting name.
35% catch rate, means you need exactly 3 thrown to catch.... EVERY SINGLE TIME. :shock:
I do not think it is base 35% capture rate, the only 35% they quote is the pet needs to be under 35% life
Attempt to catch a pet below 35% health. Capture chance is increased by 30% each time you fail.
Not one hour ago it took me 4 goes to capture my (rare)Duskytooth Snooter. Makes me think the base capture rate is under 10% and maybe as low as 0%, I can not remember capturing one on the first go and most have been 3, with just that one at 4.

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FuxieDK
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Re: Pristine Trap

Post by FuxieDK » February 20th, 2020, 3:48 am

Just checked, and official catch chance of PT is 30% not 35%, and then it increase by 30% per failed attempt.

But it doesn't change the fact that I, without exception, always need three attempts to catch anything.

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Index
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Re: Pristine Trap

Post by Index » February 24th, 2020, 5:31 pm

60 percent of the time, it works every time!!!

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