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Mudslide vs. Nether Gate

Posted: January 8th, 2017, 4:56 pm
by Grizz083
As the subject suggests, I am curious if anyone knows if abilities that force pet swaps are cancelled out by abilities that make pets unable to swap for X amount of rounds.

Re: Mudslide vs. Nether Gate

Posted: January 9th, 2017, 12:13 pm
by Digem
Yep if you use a move that keeps a pet unable to swap out or is used on you, your pet or your opponents pet can't swop out. So if a move like haunt is used it fails

Re: Mudslide vs. Nether Gate

Posted: January 9th, 2017, 2:14 pm
by Vakeetah
Digem wrote:Yep if you use a move that keeps a pet unable to swap out or is used on you, your pet or your opponents pet can't swop out. So if a move like haunt is used it fails
This is correct, but that's a bad example :)

Rooted pets can't swap out by any means neither manually nor through abilities ([ability]Death Grip[/ability], [ability]Feign Death[/ability], etc.) but precisely [ability]Haunt[/ability] is an exception - since it doesn't swap out your pet, but kill it, another living pet will take its place.

Upon resurrection, the Haunting pet retains all debuffs it had when it died, so will be rooted for a couple of rounds once it comes back. This still allows it to be swapped in from the backline - just won't be able to swap out until the Root effect expires.

Re: Mudslide vs. Nether Gate

Posted: January 9th, 2017, 6:57 pm
by Grizz083
Thanks for the reply, I was trying to figure out a way to beat Xorvasc with aquatics, I ended up just using bubble to block nethergate, now I know...and knowing is half the battle!