Edmuir wrote:A couple of questions:
Are you skipping Cymre Brightblade? If so is it because she's a pretty tough opponent for a carry strat?
Also, I don't have Clockwork Gnome yet, did you try Lil' Bling in that spot? I suspect [ability]Make it Rain[/ability] followed by [ability]Inflation[/ability] and then [ability]Make it Rain[/ability] again will have a similar effect to the gnome. Other common mechs suggestions would be appreciated.
Cymre actually has a really easy carry pet strat. It is susceptable to a crit in two particular places, but I run it all the time without issue.
P/P Emperor Crab with Snap, Renewing MIsts, Whirlpool
Carry Pet (safe for level 1 unless it is undead, then needs to be level 2)
P/P Infinite Whelpling with Tail Sweep, Healing Flame, Early Advantage,
Snap until the undead enemy is sub 300 health (or if a crit brings him to undead racial)
swap to your carry pet (undead will cast dark rebirth)
swap to your emperor crab
Snap once more
Swap to Infinite Whelp (this should be the last round the undead enemy is up)
Healing Flame (the lantern's sunlight will boost your healing)
Tail Sweep x3 (lantern dies on the 3rd and you get the dragon racial ready for the robot)
Early Advantage on the robot (with the dragon racial, this will bring the robot to 51 health with one attack)
Tail Sweep x2 to victory
Places it can fail:
1. On the round you switch in your carry pet, if it is level 1 and swarm of flies crits to kill it
2. If the first tail sweep vs the lantern crits, you will kill it in two tail sweeps and not have the dragon racial for the mech
Both are low chance, but occasionally do happen.