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Darkmoon, specifically Judgement...

Posted: August 7th, 2016, 9:49 am
by Index
Is it me, or did this pet get buffed somehow? He seems to hit much harder, and uses the Eye Beam much more frequently, giving the usual team a hard time of things!!!

Anyone else noticed similar?

Re: Darkmoon, specifically Judgement...

Posted: August 7th, 2016, 1:50 pm
by Quintessence
Are you talking about [ability]Focused Beams[/ability] or [ability]Eyeblast[/ability]?

Eyeblast had its damage increased (but also a 4 round cooldown). I don't think there was a change to Focused Beams, but maybe the Eyeblast change was enough to make a noticeable difference in the overall fight?

Re: Darkmoon, specifically Judgement...

Posted: August 7th, 2016, 1:56 pm
by Paladance
I actually like that more, you want to keep your speed when you go with MPD or Clockwork Gnome. =)

Re: Darkmoon, specifically Judgement...

Posted: August 7th, 2016, 5:45 pm
by Khorah
Yeah.. I just came here fixing to ask about this.. My [pet]Blossoming Ancient[/pet] has gotten the beat down put on him several times now, using the same strategy as I had in the past.

And it is [ability]Focused Beams[/ability] that seems to have gotten some extra firepower to it..

Guess its back to the drawing board :shock:

Re: Darkmoon, specifically Judgement...

Posted: August 7th, 2016, 6:02 pm
by Khorah
OK.. So, after some miserable fails with the [pet]Blossoming Ancient[/pet] / [pet]Cogblade Raptor[/pet],
I switched to the following I found on Wowhead and it worked with a carry pet in place of the Elekk:
Mechanical Pandaren Dragonling (1,2,2)
Darkmoon Tonk (1,1,2)
Elekk Plushie

Judgement:

Turn 1- Thunderbolt
Turn 2+ - Breath until Judgement dies

Honky-Tonk comes in:

Turn 1-Decoy
Turn 2- Thunderbolt
Turn 3+ - Breath and Thunderbolt when it is ready until your Dragonling dies
(If Honky-Tonk is still alive, use missle until he is done.)

Fezwick:

Turn 1- Shock and Awe
Turn 2- Ion Cannon

Re: Darkmoon, specifically Judgement...

Posted: August 9th, 2016, 7:08 am
by Index
Phew, I'm glad it wasn't just me being noob. I welcome the change, now I see what's altered. I do try and keep up to date with patch notes etc, but this one I must have missed.

Can still do it using the Infinite Whelpling as a starter pet, and have to pray that Tonk uses the lock as his first move. Anything else will finish off the IW. Will try a new combo going forward...