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That new debuff-related sound is TERRIBLE!

Posted: July 26th, 2016, 10:32 am
by Paladance
The [ability]Decoy[/ability] audio bug seems fixed, but I find that new debuff-related sound TERRIBLE!

Example in this very @Cymre's video:

Are there another examples of changes that might be not fine? Like: WoD+ [ability]Slicing Wind [/ability]and [ability]Stampede[/ability] strikes are less synchronised than during MoP.

I had for a year a glitch within the sound database, so I can't even compare everything! :lol: