The Holy family of pets would be...well...holy.
I imagine that they would lay in stark contrast to the Demon family in that they would rely more on health and defense than on high damage. That's not to say that they would have nothing but low damage abilities, it's just that they tend to focus on healing and protection than death and destruction. I see HoTs being a big part of the Holy family. To that end, I've come up with a few examples for their "family trait":Holy Pet Family Trait: Grace - Reduces up to X damage from each attack made against the pet. (Obviously, this damage reduction would have to be small. It wouldn't be cool to have a pet with a permanent Shell Shield or anything like that.)
Holy Pet Family Trait: Echo of Light - 10% of each attack's damage is converted to healing on your pet.
For a sample of their abilities, I have the following:Renew - Heals your pet for X each round. Lasts 3 rounds and persists through pet swaps.
Pain Suppression, 4 round cooldown - Reduces all damage taken by 50%. Lasts 3 rounds.
Blessed, 3 round cooldown - Removes all debuffs from your pet and makes your pet immune to their re-application for 2 rounds.
Some examples of what pets could be classified under this new family:
Dreamform (I have it on my list over at WarcraftPets)
Naaru (I have it on my list over at WarcraftPets)
Spirit Healer (I have it on my list over at WarcraftPets)
Spirit Walker (I have it on my list over at WarcraftPets)
As said before, the Holy family would counter the Demon family and vice versa.
I also thought about having 2 other pet families, Giant and Mythical, if anyone's interested, I could flesh those out a bit more as well.
(On second thought, due to balance issues regarding strengths and weaknesses, I'm going to flesh them out anyways, but it might take me a little bit to get it done.)2. New pets
. I don't know about the rest of you but I'm kind of tired of seeing "new" pets that are really just recycled pets with a new skin. I mean, in a content patch or something that's fine, but when a new expansion comes out, I'd like to see more completely new pets (and pets that aren't all of the same family, as we saw with WoD and its overload of Flying pets). Thankfully, I think Legion has done a good job on this so far and they should keep up the good work.
I know the community (both here on the official forums and on WarcraftPets, and probably elsewhere as well) have threads going with ideas for new pets. Lets see what we can come up with and have the devs see what they think. I'm going to sound like a broken record here, but I have a list of pets over at WarcraftPets that is rather large. Add that to the list of pets that is here on the official forum and there are quite a few pets that could be made.
I'm going to list a few examples of pets that I have from my list over at WarcraftPets:Banshee
Banshees are the spirits of former elven women who were raised into undeath by the Lich King. Known for casting curses and for their chilling screams, many banshees broke away from the Lich King's grasp following Ner'zhul's banishing of Frostmourne and his subsequent loss of power.
Interactivity: A couple of banshees could appear and start to sing the Lament of the Highborne with the main banshee pet.
Level 1: Spirit Shock, 100% hit chance - Shocks the spirit of the target, dealing X undead damage.
Level 2: Ethereal, 3 round cooldown - Enter an ethereal state, avoiding all attacks the round it is used. This ability always goes first.
Level 4: Lament of the Highborne, 6 round cooldown - The user summons Sylvanas' banshees to sing the Lament of the Highborne, granting your team 25% increased speed and accuracy for 4 rounds. The enemy team's speed and accuracy are reduced by 25% for 4 rounds.
Level 10: Curse, 100% hit chance, 4 round cooldown - Deals X magic damage, reduces the target's damage by 25% for 2 rounds and increases the user's damage by 25% for 2 rounds.
Level 15: Anti-Magic Shell, 8 round cooldown - A shell of powerful magic surrounds you, blocking the next 2 attacks.
Level 20: Possession, 100% hit chance - The user possesses the target, dealing X undead damage every round. While possessing a target, the user is considered dead.Spectral Bear
Spirit beasts exist throughout the world of Azeroth where experienced hunters can tame them to become their trusted animal companions. One of these, Arcturis, is a giant spectral bear who resides in the woods of the Grizzly Hills waiting for a hunter to come and tame him.
Interactivity: The spectral bear could fade in and out of existence.
Level 1: Jade Claw, 100% hit chance - Rakes the enemy with jade claws, dealing X magic damage.
Level 2: Spirit Blessing - Reduces up to X damage from each attack against you. Lasts 5 rounds.
Level 4: Spectral Strike, 50% hit chance, 3 round cooldown - Strikes at the enemy with the power of a spirit beast, causing X magic damage. Always hits if the target is Blinded.
Level 10: Onyx Bite, 100% hit chance - Bites the enemy with onyx teeth, dealing X magic damage.
Level 15: Spirit Walk, 1 round cooldown - Increases the damage done by the next attack made within 1 round by 50%, but the caster receives 25% reduced speed for 1 round.
Level 20: Spirit Mend, 5 round cooldown - Mends the caster with the power of a spirit beast, healing for X and giving the caster a 50% chance to dodge all attacks made within 1 round. Chance to dodge is increased to 100% if the caster is at full health when cast.Jeeves
Jeeves is a mechanical butler that can be created by an Engineer. He is always well-mannered and polite and is willing to perform some rather mundane tasks for those who ask it of him. He doesn't tend to stay around for very long, though, as he has much to do on his schedule.
Description of Appearance: Instead of the in-game Jeeves, I would like to see a human-sized mechanical robot in a suit to serve as Jeeves.
Interactivity: Jeeves could be seen handing out refreshments and food before disappearing.
Level 1: Poisoned Sandwich, 100% hit chance - Serves the enemy pet a poisoned sandwich, dealing X mechanical damage and an additional X elemental damage each round for 5 rounds.
Level 2: Suit of Armor, 3 round cooldown - Takes out a new suit of armor, granting 50% damage reduction for 3 rounds.
Level 4: Dust, 4 round cooldown - Pulls out a feather duster before cleaning the battlefield. Removes the current weather effect.
Level 10: Doorbell, 100% hit chance - Jeeves answers the doorbell, then slams the door into the enemy pet's face, dealing X mechanical damage.
Level 15: Tea Time, 3 round cooldown - Jeeves serves himself a nice cup of "tea", restoring X health.
Level 20: Driver, 100% hit chance, 5 round cooldown - Drives a stagecoach over the enemy pet, dealing X mechanical damage. Any pet hit by the stagecoach takes an additional 50% damage for 3 rounds.