FuxieDK wrote:I tripple-miss on regular basis, when Sandstorm is up..
And since it only decrease hit by 10%, chance of tripple-miss is 1:1000...
Since 1:1000 is obviously NOT true, I'd say, maybe somewhere between 5% and 10% where SS is active, I have tripple-miss.. WAAAAAAAAAY too often for tooltip to be acurate or withon scope of RNG..
Yes it is...Rendigar wrote:FuxieDK wrote:I tripple-miss on regular basis, when Sandstorm is up..
And since it only decrease hit by 10%, chance of tripple-miss is 1:1000...
Since 1:1000 is obviously NOT true, I'd say, maybe somewhere between 5% and 10% where SS is active, I have tripple-miss.. WAAAAAAAAAY too often for tooltip to be acurate or withon scope of RNG..
I think Jerebear is right on with his comment - you would need thousands of recorded battles to even begin to be able to "prove" the miss chance. I am just as unlucky as most unlucky people (I just posted yesterday how many thousands of foods I crafted before Leftovers dropped for me - yet some random person who gave the pet away got it after 7 crafts of a +75 food).
And it is not 1:1000 to miss 3 times in a row with a 1 in 10 chance, but I am rushing out the door so can't dig out that probability formula...
Yamum wrote:I haven't done PvP battles in over a year, but around that time there was a lot of trouble with hit chance. For example, pets hitting while blinded, Demolish landing way more than 40% of the time under Sandstorm. I'm not sure if this ever got fixed or not but it might go some way to explaining what you're seeing. Opteron has good advice here.
Sorry, you are absolutely right and I was thinking about drop chances... don't rush and math at the same time, you'll get a brain cramp (or fall down 2 flights of stairs, in my case). There is 1:1000 chance of getting a 1 on 3 different ten-sided dice rolled sequentially (or at the same time). The comment above about how random numbers are generated is also true, depending on when/how the seed is generated. Plus if you accept that arguement you get to blame Blizzard and be right, it *IS* all their fault. But I'd rather blame RNG / luck (even if neither actually exist as a force in the universe, there is only the perversity we humans visualize in it - we are the chaos, not the universe).FuxieDK wrote:It's straight forward statistical data.
Ranok wrote:Psychological part is that us missing tends to register more strongly than them missing. I was dead sure at one time that I was being screwed over cause my 85% hit chance missed way more than 85% of the time. Ran two series of battles where I recorded the results over 200 attacks. My hits connected 82% first time, 87% second time.
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