How do you counter this lil'rag/direhorn team?
Posted: February 7th, 2015, 7:58 pm
Anyone have a reliable counter for this particular team that runs very frequently in my battlegroup?
This is also partially a question on how to properly manage magma trap.
Lil' Ragnaros 2,1,2
Stunted Direhorn 1,1,1
Bronze Whelpling S/S 1,2,1
A standard order of abilities is:
Magma Trap -> switch to Direhorn -> Primal Cry -> Horn Attack -> Trihorn charge -> rpt
Lil Rag back in- Trap-> sons of flame-> magma wave ++ etc
Bronze Whelpling for sweeper - due to backline pets taking AoE dmg from Primal Cry/Magma Wave, easy to clean up esp with dragonkin racial proccing early
Lil' Rag and Direhorn cover each other very well and AoE enough for the bronze whelpling.
-Critters for soaking the trap/stun are out as Direhorn wrecks them.
-Mechs (Eg Warbot with minefield to "force" Direhorn to stay in) to try and counter Direhorn are difficult to use. Magma trap is already down, Lil Rag can be kept in longer and takes less dmg from mech abilities.
I have beaten this team (Eg. frog/mech frog/frostfur rat) but there is a strong reliance on my end for good procs and bad procs on the opposing team. It's also entirely possible/very likely that I should just play my existing teams better!
Haven't had much success with the typical "strong teams". ie clonedance, aoe teams (Eg. Weebom/Kovok/MPD) primarily due to this teams high stun rate-> Magma trap stun, Direhorn trample stun, Trihorn always hitting (85% my ass).
Currently, I'm trying to make an arcane winds team work to mitigate the stuns but trying to also not screw myself facing other teams in the queue.
Anyone have a non-cheesy team to beat this?
On a separate note, how should magma trap be managed?
-Seems like the only non-RNG counters are critter/arcane winds/blinding poison with switch
Your thoughts are much appreciated!
This is also partially a question on how to properly manage magma trap.
Lil' Ragnaros 2,1,2
Stunted Direhorn 1,1,1
Bronze Whelpling S/S 1,2,1
A standard order of abilities is:
Magma Trap -> switch to Direhorn -> Primal Cry -> Horn Attack -> Trihorn charge -> rpt
Lil Rag back in- Trap-> sons of flame-> magma wave ++ etc
Bronze Whelpling for sweeper - due to backline pets taking AoE dmg from Primal Cry/Magma Wave, easy to clean up esp with dragonkin racial proccing early
Lil' Rag and Direhorn cover each other very well and AoE enough for the bronze whelpling.
-Critters for soaking the trap/stun are out as Direhorn wrecks them.
-Mechs (Eg Warbot with minefield to "force" Direhorn to stay in) to try and counter Direhorn are difficult to use. Magma trap is already down, Lil Rag can be kept in longer and takes less dmg from mech abilities.
I have beaten this team (Eg. frog/mech frog/frostfur rat) but there is a strong reliance on my end for good procs and bad procs on the opposing team. It's also entirely possible/very likely that I should just play my existing teams better!
Haven't had much success with the typical "strong teams". ie clonedance, aoe teams (Eg. Weebom/Kovok/MPD) primarily due to this teams high stun rate-> Magma trap stun, Direhorn trample stun, Trihorn always hitting (85% my ass).
Currently, I'm trying to make an arcane winds team work to mitigate the stuns but trying to also not screw myself facing other teams in the queue.
Anyone have a non-cheesy team to beat this?
On a separate note, how should magma trap be managed?
-Seems like the only non-RNG counters are critter/arcane winds/blinding poison with switch
Your thoughts are much appreciated!