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WoD Build 18927 pet changes

Posted: September 24th, 2014, 6:40 pm
by Luciandk
Battle Pet Abilities
Changes

Acid Touch: 100% Hit Chance
Acid eats away at the target, dealing (11) 12 Aquatic damage and causing 5 Aquatic damage each round for 4 rounds.

Blinding Poison: 100% Hit Chance
Spits poison into the target's eyes, reducing their hit chance by 100% for 1 rounds.
While affected, the target is considered both Blinded and Poisoned.

Chop: 100% Hit Chance
Deals (14)10 Mechanical damage and causes the target to Bleed for 5 Beast damage per round for 5 rounds.

Creeping Ooze: 100% Hit Chance
Covers the target in a Poisonous ooze, which deals (9)14 Aquatic damage plus (6)5 damage each round. Lasts 3 rounds.
Creeping Ooze: Deals (6)5 Aquatic damage each round.
Poisoned.

Fel Immolate: 100% Hit Chance
Deals (11)12 Elemental damage instantly. The enemy Burns for 5 additional Elemental damage per round for 4 rounds.

Huge, Sharp Teeth!: 100% Hit Chance
Deals (11)12 Beast damage and causes the target to Bleed for 5 Beast damage per round for 4 rounds.

Immolate: 100% Hit Chance
Deals (11)12 Elemental damage instantly. The enemy Burns for 5 additional Elemental damage per round for 4 rounds.

Poison Fang: 100% Hit Chance
Instantly deals (15)10 Beast damage and Poisons the target for 5 additional Elemental damage per round for 5 rounds.

Poison Lash: 100% Hit Chance
Instantly deals (12)10 Elemental damage and Poisons the target for 5 additional Elemental damage per round for 5 rounds.

Poison Spit: 100% Hit Chance
Instantly deals (13)14 Beast damage and Poisons the target for 5 additional Elemental damage per round for 3 rounds.

Rip: 100% Hit Chance
Deals (14)10 Beast damage and causes the target to Bleed for 5 Beast damage per round for 5 rounds.

Toxic Smoke: 100% Hit Chance
Covers the enemy team in toxic smoke, dealing (15)16 Mechanical damage instantly and 5 Mechanical damage every
round for 2 rounds. Persists through pet swaps.


Old numbers in brackets.
Seems to be a pass to equalize dot damage.
Spineclaw Crab and Electrified Razortooth are really going to feel the nerf to Rip. But Snarly have Surge to fall back on.

Re: WoD Build 18927 pet changes

Posted: September 24th, 2014, 7:59 pm
by Jerebear
What's the change to blinding poison? seems to be the same based on what you posted.

Also, where are these patch notes posted?

Re: WoD Build 18927 pet changes

Posted: September 24th, 2014, 9:36 pm
by Klaital
I much prefer water jet over surge, much higher damage and the goes first only really matters if it kills the opponent. But yeah Snarly might actually have a use again since currently Spineclaw is just so much better.

Re: WoD Build 18927 pet changes

Posted: September 24th, 2014, 10:51 pm
by Quintessence
You can find today's beta patch notes [url=http://www.wowhead.com/news=243327/patch-6-0-changes-wod-build-18927-spell-changes-modified-tier-17-set-bonuses-gar]here[/url]. Battle Pet changes are listed just underneath Garrison Portraits.

Re: WoD Build 18927 pet changes

Posted: September 24th, 2014, 11:18 pm
by Jerebear
Thanks! Looks like Blinding poison got a cooldown nerf. 4 rounds vs the current 3

Re: WoD Build 18927 pet changes

Posted: September 24th, 2014, 11:52 pm
by Vek
My usual Kovok setup got hit pretty hard. Will be interesting to see how it works out.

Creeping Ooze seems a much nicer option even with the dot damage decrease.

I feel a bit sorry for Pierre since Chop didn't do any big hits.

Now that all these initial damage plus dot abilities work around the same logic, more base damage for less dot turns, what about haunt?

Edit: btw poison fang will also reign in the DAH and perhaps open up other moves(and breeds) to more use.

Re: WoD Build 18927 pet changes

Posted: September 25th, 2014, 1:38 am
by Luciandk
Ah, I was wondering what was up with Blinding poison, but I took everything on the page and formatted it a bit better. Yes, a clear nerf to the DAH, which was needed.