Thundertail Flapper info on spawns

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Re: Thundertail Flapper info on spawns

Post by Basti » March 13th, 2013, 4:24 am

I was able to spot one near the gate and captured it. I believe there is a phasing issue near the locked area. I would see the green paw from afar but the pet disappeared when I went near it. What I did was I mounted up to get to the pet as fast as I could and right-clicked immediately before he despawned. I was able to capture a common one, good thing I had an unused elemental battle-stone in the bank. I just upgraded it since I have no other pets that I can use the elemental stone on.

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Re: Thundertail Flapper info on spawns

Post by Ryazan » March 13th, 2013, 4:59 am

I found mine just by running circles in the road in the center of the island (Diremoor) and by killing other wild pets. I did this always very early in the morning so there was usually few Flappers always up by default and not many other players around.
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Re: Thundertail Flapper info on spawns

Post by Stabya » March 13th, 2013, 9:57 am

On the northwest side of the island, there is a path that goes past a cave.

Once I got passed the cave, I ran into rocks and started my creative jumping and was able to get into the thunderforge and engage about 10 flappers.

Best I could do was an uncommon

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Re: Thundertail Flapper info on spawns

Post by Quintessence » March 13th, 2013, 10:42 am

I've managed to find a few every now and then around the Diremoor area. Mainly near water, and not very common at all. Anyone find one as a secondary?
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Re: Thundertail Flapper info on spawns

Post by Maizing » March 13th, 2013, 11:44 am

I have seen these in phased areas. I would see the paw from afar, but when I got close, it phased out.

I did finally manage to find (and capture) 2. I kept the one that had the breed I wanted and just stoned it (I have elemental stones just piling up).

I actually like having excess stones that I can use in cases like this to get the right breeds. This way, I don't really care if the pet I find is rare or not as long as it is the right breed. I just wish that I could consolidate the stones on one character.

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Re: Thundertail Flapper info on spawns

Post by Mehetabel » March 13th, 2013, 12:13 pm

I got my rare Thundertail Flapper by running circles around Diremoor and despawning every other wild pet (as long as it wasn't rare). It took a fair few laps over several hours but I ended up with rares of the Swamp Croaker, Elder Python and Thundertail Flapper that way. The little Electrified Razortooth pet however might take a little more time.

Didn't see any Electrified Razortooth or Thundertail Flappers as secondaries though.
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Re: Thundertail Flapper info on spawns

Post by Cymre » March 13th, 2013, 7:24 pm

Nice tip. This worked for me as well although I'm still having trouble finding a rare Electrified Razortooth.
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Re: Thundertail Flapper info on spawns

Post by Ysabell » March 14th, 2013, 11:07 pm

Stabya wrote:On the northwest side of the island, there is a path that goes past a cave.

Once I got passed the cave, I ran into rocks and started my creative jumping and was able to get into the thunderforge and engage about 10 flappers.

Best I could do was an uncommon
If you go into the cave, it has exits into the locked out area where you can kill some mobs and check out a ton of Thundertail Flappers. Finally got my rare in there.

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Re: Thundertail Flapper info on spawns

Post by Ishildur » March 15th, 2013, 5:22 pm

Ysabell wrote:If you go into the cave, it has exits into the locked out area where you can kill some mobs and check out a ton of Thundertail Flappers. Finally got my rare in there.
Thanks! This worked out great and yes up in the north east part of the cave is an exit and beyond there is the land o' plentiful thundertail flappers (and a lot of homicidal mogu). I did this and eventually got my rare there too. The respawn seems slow, so I ended up doing one sweep before dailies and another after.

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Re: Thundertail Flapper info on spawns

Post by Dakaf » March 16th, 2013, 4:05 pm

I was very lucky. My first gator was a rare. Took a little bit longer for the others, but playing on a low pop server probably helped a lot! Make a toon on Dawnbringer, always room for collectors.

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Re: Thundertail Flapper info on spawns

Post by Shmoooey » March 16th, 2013, 5:56 pm

Where is the entrance to this cave? Is the entrance from the water?

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Re: Thundertail Flapper info on spawns

Post by Ril » March 16th, 2013, 8:56 pm

as no one has mentioned it here - you can simply die into the next stage as well: takes you clothes off, pull a mob to the gate, die, respawn beyond it.

anyways i found the killing-all-the-wild pets-around method just as effective, since the closed areas are packed with mobs and i'm not very fond of bugging my way into zones i'm not supposed to be in.

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Re: Thundertail Flapper info on spawns

Post by GrosBonda » March 16th, 2013, 10:04 pm

while doing It Was Worth Every Ritual Stone, we end up in the lock zone.
It is packed with Thundertail Flapper and many are blue.
I left the other blue for other to take advantage.

To Go there you need to pass by the water and when you are close to Incomplete dakkari colossus (see map http://tinypic.com/view.php?pic=2a3lma&s=6) you have a ramp to go there.

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Re: Thundertail Flapper info on spawns

Post by Mowse » March 17th, 2013, 4:31 pm

If you lizard leap toward the locked area from where Prog spawns and either slowfall or engineer parachute, you can make it over a broken part of the wall right into the locked area. You can also go into the thunderforge if you are a druid and can wild charge the goats up the rocks. I'm sure there's another way as well, but that's how I did it.

Alternatively, and more creatively, you can do this with a goblin, a druid, and a priest if you're bringing friends. Have the goblin rocket jump from a rock on the east shore (just before the locked area's docks) to the ledge, then the druid can wild charge, and use the priest's lifegrip symbiosis to bring the priest, or whoever else you are bringing with you. That's how we got in the first time, until I accidentally got in the aforementioned way trying to land in a tree lol. There are lots of spawns up there, and untouched. You can do 5 or 6 of the achievements while you're there as well. Have fun.

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Re: Thundertail Flapper info on spawns

Post by Ysabell » March 18th, 2013, 12:02 am

If you go to 48, 20 (which is just north of where Al'tabim spawns) you'll see a tall rock slab that looks almost too steep to run up, but it's not. You can run straight up and follow the path at the top to the cave mentioned earlier in the thread, the entrance is at 49, 25. No need to employ creative use of game mechanics or environment, I think it's just something they forgot to close off or intentionally left open for people who want to explore and peek around.

I did utilize some more creative exploration techniques to get in the far North area, but everything in it was blank and unpopulated when I was there.

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Re: Thundertail Flapper info on spawns

Post by Threnody » March 21st, 2013, 8:34 pm

Not sure if the hotfixes changed the spawn points, but I see quite a lot of Thundertail Flappers at Diremoor now, mostly close to the Horde area.

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