If it's not already, can you enable lua errors: esc->interface->help->display lua errors.
That messedup-UI looks like it was aborted due to one.
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- November 27th, 2015, 3:08 pm
- Forum: Pet Addons and Macros
- Topic: Rematch 4.0
- Replies: 707
- Views: 721063
- November 20th, 2015, 5:10 pm
- Forum: Pet Addons and Macros
- Topic: Rematch 4.0
- Replies: 707
- Views: 721063
Re: Rematch 4.0
I have "Auto Load" set in the options and have noticed a little quirk. If I am in combat when I targeting the opponent the team does not load. I understand that it cannot load since I am in combat. However once I exit from combat and then re-target the opponent the team does not load since it think...
- November 20th, 2015, 5:08 pm
- Forum: Pet Addons and Macros
- Topic: Rematch 4.0
- Replies: 707
- Views: 721063
Re: Rematch 4.0
I just noticed a small "inconsistency" or maybe it's just that I'd like them to be exactly the other way around... ;) If I type something to the search box and then noticed that I have some filters on that are preventing me seeing the correct result, when I clear the filters with the x it also clea...
- November 20th, 2015, 4:52 pm
- Forum: Pet Addons and Macros
- Topic: Rematch 4.0
- Replies: 707
- Views: 721063
Re: Rematch 4.0
It seems you can only export as plain text/string if you do one team at a time. Doesn't seem to have the option if exporting an entire tab. Is it possible to do? I only ask because I have a lot of teams saved and have been exporting them to other accounts lately, so exporting the entire tab is much...
- November 20th, 2015, 2:32 pm
- Forum: Pet Addons and Macros
- Topic: Rematch 4.0
- Replies: 707
- Views: 721063
Re: Rematch 4.0
I apologize if someone already reported this as a bug or if it's known: If I export a team with its notes and preferences, the preferences are copied over but they don't actually work. If the export had, for example, 500 minimum health and a maximum level of 20 but nothing in the other fields, thos...
- November 15th, 2015, 5:40 pm
- Forum: Pet Addons and Macros
- Topic: Rematch 4.0
- Replies: 707
- Views: 721063
Re: Rematch 4.0
One scenario where that may not work (based on how I understand your statement): I generally go to the tamer, click on it to load the team and carry pet, accept the quest, click on the tamer to get the chat bubble, and then pop my buffs so that I get every second of them. If it only updates when th...
- November 15th, 2015, 1:22 am
- Forum: Pet Addons and Macros
- Topic: Rematch 4.0
- Replies: 707
- Views: 721063
Re: Rematch 4.0
Yeah globally sounds like the better option. Perhaps in the queue menu "Adjust Max Level With Buffs" or something with a tooltip to explain that turning it on will adjust the max level preference based on buffs. Tracking buffs won't be a problem. I'll do some profile tests to find the fastest way bu...
- November 14th, 2015, 4:09 pm
- Forum: Pet Addons and Macros
- Topic: Rematch 4.0
- Replies: 707
- Views: 721063
Re: Rematch 4.0
One thing to consider: You don't necessarily have to approach it like that. When a player inputs a max level into the team preferences, they are doing so with an *implicit* tamer coefficient in mind. They know the max level pet that particular target can handle. Additionally the amount of EXP neede...
- November 14th, 2015, 12:59 pm
- Forum: Pet Addons and Macros
- Topic: Rematch 4.0
- Replies: 707
- Views: 721063
Re: Rematch 4.0
One thing I've been thinking about. Does Rematch take xp buffs into consideration when it checks for max level? I have different buffs at different times so it would be great if we set the limit e.g. to unbuffed max level but then Rematch takes different buffs into account. I don't know what the be...
- November 13th, 2015, 6:28 am
- Forum: Pet Addons and Macros
- Topic: Rematch 4.0
- Replies: 707
- Views: 721063
Re: Rematch 4.0
That looks pretty sweet! Although it means more strings to translate I guess ;-) Haven't forgotten about it. It took me way longer than I hoped to translate, but I should be able to finalize the current version today or tomorrow. I'll post the file here if that's okay with you? Awesome! I look forw...
- November 12th, 2015, 3:10 pm
- Forum: Pet Addons and Macros
- Topic: Rematch 4.0
- Replies: 707
- Views: 721063
Re: Rematch 4.0
Today's update (4.0.8) is a minor one on the surface but it contains quite a lot of progress towards 4.1 if anyone wants to test it out: If you paste this into chat it will toggle a setting and immediately /reload the UI: /run RematchSettings.SlimListButtons=not RematchSettings.SlimListButtons Reloa...
- November 7th, 2015, 12:28 pm
- Forum: Pet Addons and Macros
- Topic: Rematch 4.0
- Replies: 707
- Views: 721063
Re: Rematch 4.0
Hi Gello I am enjoying using your addon alot as certainly brings some good functionality when trying to manage and level 700+ pets xD I do have a query that with poking the options i couldn't find. With the new version of the addon it is anchored and directly replaces part of the pet journal which ...
- November 4th, 2015, 1:20 pm
- Forum: Pet Addons and Macros
- Topic: Rematch 4.0
- Replies: 707
- Views: 721063
Re: Rematch 4.0
"Find similar" looks for pets that share at least 3 common abilities in any order. On the "how it's done" bit: when you choose find similar from a pet's menu, it saves that pet's 6 abilities to a small lookup table. Then it clears filters and goes through each pet's 6 abilities and sees if it's in t...
- November 1st, 2015, 4:30 pm
- Forum: Pet Addons and Macros
- Topic: Rematch 4.0
- Replies: 707
- Views: 721063
Re: Rematch 4.0
I've just poked at the code relatively thoroughly and don't see where/how this could happen yet. So unfortunately I don't have any leads yet for a fix. But I'll think on some debug code I can slip into the next update to help narrow this down. edit: One other thing that may be worth testing in the m...
- November 1st, 2015, 3:16 pm
- Forum: Pet Addons and Macros
- Topic: Rematch 4.0
- Replies: 707
- Views: 721063
Re: Rematch 4.0
Hmm. Yeah the addon doesn't see a Warbot at all. (And possibly another too.) That the unique pet count between Pet Journal Enhanced and Rematch agree, and that Pet Journal Enhanced sees the Warbot (the "default" pet list in your earlier screenshots actually one generated by PJE which completely repl...
- November 1st, 2015, 1:06 am
- Forum: Pet Addons and Macros
- Topic: Rematch 4.0
- Replies: 707
- Views: 721063
Re: Rematch 4.0
Filters have been reset and cleared multiple times. Not really sure what's causing it. I can go to the default journal, stick him in a loaded team, go back to rematch, save the team, and it works fine. Just not showing up in my pet list. I am using an English client. The following album should cont...
- October 30th, 2015, 6:57 am
- Forum: Pet Addons and Macros
- Topic: Rematch 4.0
- Replies: 707
- Views: 721063
Re: Rematch 4.0
That's a good call. I didn't even think of filters. If filters are clear, do words like "war" bring up warpstalker hatchlings and "bot" bring up clockwork rocket bots? Or are you on a non-english client? Maybe its "desensitizing" is over-zealous. But that would surely show up for other words too. ed...
- October 29th, 2015, 12:14 pm
- Forum: Pet Addons and Macros
- Topic: Rematch 4.0
- Replies: 707
- Views: 721063
Re: Rematch 4.0
I noticed a completely different issue though which is again related to multi-acount users. As you probably know only one account can use the pet battles at a time, even if 2+ are online on one battle.net. In the standard UI this is indicated: Image Hovering or trying to do something with the pets ...
- October 18th, 2015, 6:21 am
- Forum: Pet Addons and Macros
- Topic: Rematch 4.0
- Replies: 707
- Views: 721063
Re: Rematch 4.0
Works like a charm, thanks a lot! Edit: I'm wondering if there is a way to tell Rematch to use a duplicate of a pet if one pet of a group is dead. Let's say I have two Chromninius, one is dead from the last fight and another one which is at 100%. If I go to another trainer with a Chrominius in the ...
- October 16th, 2015, 6:32 am
- Forum: Pet Addons and Macros
- Topic: Rematch 4.0
- Replies: 707
- Views: 721063
Re: Rematch 4.0
I should've looked in the default UI's code from the start. There's a function GetAutoCompletePresenceID that can take a full name and return a presence ID. So this is looking a lot more doable. It may even simplify the code a bit by removing the need to loop through the bnet list. edit: got it work...