Search found 433 matches

by Gello
March 31st, 2015, 9:01 am
Forum: Pet Battles
Topic: Addon Rematch
Replies: 454
Views: 56204

Re: Addon Rematch

1. This may be an existing feature, but I tried to load my rockbiter team which has a Pandaren Water Spirit and Rematch told me it was missing. I have one at level 25. I think it is confused because I used to have 2 and I sold one, so I am guessing it is remembering the one I sold. I don't know if ...
by Gello
March 29th, 2015, 6:59 pm
Forum: Pet Battles
Topic: Addon Rematch
Replies: 454
Views: 56204

Re: Addon Rematch

I like the idea of an icon to mark teams with an npcID in them and a tooltip for the button. Someone on curse had the same suggestion after you did. I'll browse through the icon/textures to find something likely. We can't infer the name from an npcID without storing that info also, but maybe I'll ha...
by Gello
March 28th, 2015, 9:20 pm
Forum: Pet Battles
Topic: Addon Rematch
Replies: 454
Views: 56204

Re: Addon Rematch

Just a note that I've posted a big update to wowinterface tonight ([url=http://www.wowinterface.com/downloads/info22190-Rematch.html]3.4.0[/url]), but won't be posting to curse until tomorrow. Curse users frequently use a client to auto-upgrade their addons, and I want to make sure there are no issu...
by Gello
March 26th, 2015, 9:10 am
Forum: Pet Battles
Topic: Addon Rematch
Replies: 454
Views: 56204

Re: Addon Rematch

Small request: Can you make Rematch so, if you engage a trainer and have notes/strats entered for him, they are displayed automatically, once the fight starts? There's an option under Battle Options: "Show notes in battle" that will automatically display the notes when a battle starts if you have n...
by Gello
March 18th, 2015, 12:25 pm
Forum: Pet Battles
Topic: Addon Rematch
Replies: 454
Views: 56204

Re: Addon Rematch

The Fill Queue is in the queue menu if you can't find it, the same one where you can sort the queue. As a rule, every new feature is off by default. You have some good points that stuff shouldn't be thrown in just for the sake of being thrown in. But in this case, an option to automatically add pets...
by Gello
March 18th, 2015, 8:09 am
Forum: Pet Battles
Topic: Addon Rematch
Replies: 454
Views: 56204

Re: Addon Rematch

The option will get added, don't worry! We're just vetting the idea out to see how best to implement it. The lua/coding part is trivial. The tricky part, which you guys are incredibly helpful, is coming up with how a feature should be implemented to be as useful as possible for as many scenerios as ...
by Gello
March 17th, 2015, 3:50 pm
Forum: Pet Battles
Topic: Addon Rematch
Replies: 454
Views: 56204

Re: Addon Rematch

Yeah it's why I wanted to ask. 90% of wild pets I capture are for an achievement with no intent on leveling them (yet). But then a good chunk of caged pets learned are from the shuffle of having 3/3 of the pet and needing to cage one to fire it off to an alt or a guildmate. A dropdown with different...
by Gello
March 17th, 2015, 2:31 pm
Forum: Pet Battles
Topic: Addon Rematch
Replies: 454
Views: 56204

Re: Addon Rematch

A small request for a future release... A checkbox saying "Auto-add new pets to level-queue".. Should be self-explanatory.. Shameless Self-bump here from my post a month ago, just to catch your attention.. Oh yeah I meant to ask about that. Do you mean every pet? Wild pets captured when out doing t...
by Gello
March 17th, 2015, 1:54 pm
Forum: Pet Battles
Topic: Addon Rematch
Replies: 454
Views: 56204

Re: Addon Rematch

Yeah an alteration of the battle UI was scrapped for a couple reasons: - I'd like to prevent this addon from getting involved in the battles themselves. Notes are very much a part of teams, and it's very useful to see them in battle, so I'm not totally opposed to adding a notes button, but tinkering...
by Gello
March 6th, 2015, 4:35 pm
Forum: Pet Battles
Topic: Addon Rematch
Replies: 454
Views: 56204

Re: Addon Rematch

It's not totally off the table. I would like to more rigidly define the scope. Right now it's roughly defined as a pet journal alternative to handle pets and teams. This would probably fall in the scope since it's journal-like enough. One bullet in the future plans listed above is "A method of taggi...
by Gello
March 3rd, 2015, 9:03 pm
Forum: Pet Battles
Topic: Addon Rematch
Replies: 454
Views: 56204

Re: Addon Rematch

Yeah as Jerebear said, right-click a team and choose 'Leveling Preferences'. You can even mark it now to expect a type of damage. So if you set 250 minimum health with beast damage expected, it will skip critters with less than 375 health (since they take +50% from beast attacks) and it will lower m...
by Gello
March 3rd, 2015, 2:07 pm
Forum: Pet Battles
Topic: Addon Rematch
Replies: 454
Views: 56204

Re: Addon Rematch

Absolutely. Thanks for bringing it up. It's definitely something to keep in mind as teams are organized, both internally and in the UI. In the back of my mind I've been thinking that you could have two teams named the same when one of them is indexed by npcID, so Erris the Collector in white and Err...
by Gello
March 3rd, 2015, 2:45 am
Forum: Pet Battles
Topic: Addon Rematch
Replies: 454
Views: 56204

Re: Addon Rematch

Yeah the benefit of indexing by NpcID makes me regret not doing it from the start. But it will definitely get done. After this update, and perhaps one other to deal with how caged pets are handled (may work on that for this update too), reworking how teams are stored is the next plan. Actually I've ...
by Gello
February 12th, 2015, 8:54 am
Forum: Pet Battles
Topic: Addon Rematch
Replies: 454
Views: 56204

Re: Addon Rematch

Just a heads up about how the queue will likely behave in the next update, in case there's any cases I've missed or any functionality lost/needed: Problem: The queue is too aggressive in controlling what leveling slots are loaded. If you want to load a pet from deeper in the queue, especially alongs...
by Gello
February 4th, 2015, 6:42 pm
Forum: Pet Battles
Topic: Addon Rematch
Replies: 454
Views: 56204

Re: Addon Rematch

While you are adding things to the UI, could you add a button for the command /dismisspet? As you may notice when/if updating to 3.3.0 that's going to wowinterface and curse tonight, the planned /dismisspet button didn't happen, but it's still there kinda. The treat buttons on the sidebar will summ...
by Gello
February 1st, 2015, 4:22 pm
Forum: Pet Battles
Topic: Addon Rematch
Replies: 454
Views: 56204

Re: Addon Rematch

Yeah that's what is getting me. I still haven't trained my mind that the sorting is automatic even when I am not finishing a battle. In my head, I still think that hitting the sort is instantaneous and that I can modify it after the sorting, so I keep trying to drag things around. Just something I ...
by Gello
February 1st, 2015, 1:28 pm
Forum: Pet Battles
Topic: Addon Rematch
Replies: 454
Views: 56204

Re: Addon Rematch

In addition to Move to Top, If you drag a pet onto the leveling slot itself, it will move the pet to the top of the queue.
by Gello
January 31st, 2015, 12:39 pm
Forum: Pet Battles
Topic: Addon Rematch
Replies: 454
Views: 56204

Re: Addon Rematch

Thanks as always guys for the suggestions! While you are adding things to the UI, could you add a button for the command /dismisspet? When using the leveling stones on pets in the leveling queue, when the pet hits 25 you either need to type the command, summon and dismiss a different pet, or search ...
by Gello
January 26th, 2015, 5:22 pm
Forum: Pet Battles
Topic: Addon Rematch
Replies: 454
Views: 56204

Re: Addon Rematch

Actually, that's a great option too, to not have it at all. There's already a notes button at the top of the rematch window for the loaded team if it has any. This may be superfluous. Compatibility wouldn't be a major problem. If parts it was attaching to aren't in their expected places, it just wou...
by Gello
January 26th, 2015, 3:52 pm
Forum: Pet Battles
Topic: Addon Rematch
Replies: 454
Views: 56204

Re: Addon Rematch

I can't decide where to put a notes button on the battle UI to show/hide notes for a team. So throwing this out there: http://i.imgur.com/um2iuVy.jpg #1 would probably be missed entirely by 90% of users. #2 looked really weird with a lone button there so I added a second that could toggle the main w...