Filter Pet Abilities by...
67 abilities total. Also browse abilities by family.
100% Hit Chance
Deals 650 Elemental damage split evenly across the enemy team.
While using Akunda's Wrath, all damage taken is increased by 25%.
Akunda's Wrath continues for 3 rounds.
100% Hit Chance
Defy gravity, leaping high up in the air and becoming unattackable for one round.
On the next round, pound the ground, dealing 315 Mechanical damage to the enemy and half that damage to their backline pets.
100% Hit Chance
First use: Loads the cannon.
Second use: Fires the cannon, dealing 886 Magic damage.
100% Hit Chance
First use: Fills a barrel.
Second use: Throws the barrel, dealing 886 Beast damage.
100% Hit Chance
Burrow under the ground, becoming unattackable for one round.
On the next round, you attack, dealing 591 Beast damage.
100% Hit Chance
First use: Loads the cannon.
Second use: Fires the cannon, dealing 886 Mechanical damage.
100% Hit Chance
Summons a dead man's party, causing 177 Undead damage on the first round, 295 Undead on the second round, and 413 Undead on the third round.
Opponents struck by the party take 50% increased damage for 2 rounds.
The party continues for 3 rounds.
100% Hit Chance
Takes one round to breathe in deeply.
The next round the user unleashes a devastating breath attack, dealing 985 Dragonkin damage.
Books swirl around you, blocking the next two attacks. The user must spend 1 round researching afterwards.
While researching, you cannot perform any other actions.
Fly up high, becoming unattackable for one turn.
On the next turn, you attack, dealing 591 Dragonkin damage.
100% Hit Chance
Deals 295 Beast damage.
If the user kills an enemy with Devour, they restore 591 health.
Devour continues for 2 rounds.
100% Hit Chance
Submerges, becoming unattackable for one round.
On the next round, you attack, dealing 591 Aquatic damage.
100% Hit Chance
Channels a dreadful toxic breath which deals 374 Humanoid damage split across the enemy team. Deals additional damage if the weather is Cleansing Rain.
Your pet continues performing this attack for 3 rounds.
100% Hit Chance
Leap up high, becoming unattackable for one round.
On the next round, you attack, dealing 591 Critter damage.
Fall asleep, restoring 197 health on the first round, 394 health on the second, then 788 health on the third.
While in the Emerald Dream, you cannot swap pets.
100% Hit Chance
Blasts the enemy with eye beams, dealing 492 Humanoid damage.
Eye Beam continues for 3 rounds.
100% Hit Chance
Attempts to teleport above the enemy and land directly on them, dealing 788 Humanoid damage. The fall stuns the user for 1 round.
100% Hit Chance
Gathers Trashy's family, causing 177 Critter damage on the first round, 295 Critter on the second round, and 413 Critter on the third round.
Opponents struck by the stampede take 50% increased damage for 2 rounds.
Stampede continues for 3 rounds.
100% Hit Chance
First use: Loads the cannon.
Second use: Fires the cannon, dealing 886 Elemental damage.
100% Hit Chance
Flocks the target, causing 177 Flying damage on the first round, 295 Flying on the second round, and 413 Flying on the third round. Lasts 3 rounds.
Opponents struck by the flock take 50% increased damage for 2 rounds.
100% Hit Chance
First use: Loads the cannon.
Second use: Fires the cannon, dealing 886 Aquatic damage.
100% Hit Chance
Submerges into a puddle of ooze, becoming unattackable for one round.
On the next round, you attack, dealing 788 Magic damage.
100% Hit Chance
Goes haywire, dealing 492 Mechanical damage.
Haywire continues for 2 rounds.
100% Hit Chance
Leap up high, becoming unattackable for one round.
On the next round, you attack, dealing 591 Humanoid damage.
Fall asleep, restoring 197 health on the first round, 394 health on the second, then 788 health on the third.
While Hibernating you cannot swap pets.