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67 abilities total. Also browse abilities by family.


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Akunda's Wrath
Akunda's Wrath
5 Round Cooldown

100% Hit Chance 

 

Deals 650 Elemental damage split evenly across the enemy team.

 

While using Akunda's Wrath, all damage taken is increased by 25%.

 

Akunda's Wrath continues for 3 rounds.


Vs. Mechanical

Vs. Critter
Anvil Drop
Anvil Drop
2 Round Cooldown

100% Hit Chance 

 

Defy gravity, leaping high up in the air and becoming unattackable for one round.

 

On the next round, pound the ground, dealing 315 Mechanical damage to the enemy and half that damage to their backline pets.


Vs. Beast

Vs. Elemental
Arcane Shot
Arcane Shot

100% Hit Chance 

 

First use: Loads the cannon.

 

Second use: Fires the cannon, dealing 886 Magic damage.


Vs. Flying

Vs. Mechanical
Barrel Toss
Barrel Toss

100% Hit Chance 

 

First use: Fills a barrel.

 

Second use: Throws the barrel, dealing 886 Beast damage.


Vs. Critter

Vs. Flying
Burrow
Burrow
4 Round Cooldown

100% Hit Chance 

 

Burrow under the ground, becoming unattackable for one round.

 

On the next round, you attack, dealing 591 Beast damage.


Vs. Critter

Vs. Flying
Cannon Shot
Cannon Shot

100% Hit Chance 

 

First use: Loads the cannon.

 

Second use: Fires the cannon, dealing 886 Mechanical damage.


Vs. Beast

Vs. Elemental
Dead Man's Party
Dead Man's Party

100% Hit Chance 

 

Summons a dead man's party, causing 177 Undead damage on the first round, 295 Undead on the second round, and 413 Undead on the third round.

 

Opponents struck by the party take 50% increased damage for 2 rounds.

 

The party continues for 3 rounds.


Vs. Humanoid

Vs. Aquatic
Deep Breath
Deep Breath

100% Hit Chance 

 

Takes one round to breathe in deeply.

 

The next round the user unleashes a devastating breath attack, dealing 985 Dragonkin damage.


Vs. Magic

Vs. Undead
Deep Research
Deep Research
5 Round Cooldown

Books swirl around you, blocking the next two attacks. The user must spend 1 round researching afterwards.

 

While researching, you cannot perform any other actions.

Devastate
Devastate
4 Round Cooldown

Fly up high, becoming unattackable for one turn.

 

On the next turn, you attack, dealing 591 Dragonkin damage.


Vs. Magic

Vs. Undead
Devour
Devour
1 Round Cooldown

100% Hit Chance 

 

Deals 295 Beast damage.

If the user kills an enemy with Devour, they restore 591 health.

 

Devour continues for 2 rounds.


Vs. Critter

Vs. Flying
Dive
Dive
4 Round Cooldown

100% Hit Chance 

 

Submerges, becoming unattackable for one round.

 

On the next round, you attack, dealing 591 Aquatic damage.


Vs. Elemental

Vs. Magic
Dreadful Breath
Dreadful Breath

100% Hit Chance 

 

Channels a dreadful toxic breath which deals 374 Humanoid damage split across the enemy team. Deals additional damage if the weather is Cleansing Rain.

 

Your pet continues performing this attack for 3 rounds.


Vs. Dragonkin

Vs. Beast
Dumpster Dive
Dumpster Dive
4 Round Cooldown

100% Hit Chance 

 

Leap up high, becoming unattackable for one round.

 

On the next round, you attack, dealing 591 Critter damage.


Vs. Undead

Vs. Humanoid
Emerald Dream
Emerald Dream
5 Round Cooldown

Fall asleep, restoring 197 health on the first round, 394 health on the second, then 788 health on the third.

 

While in the Emerald Dream, you cannot swap pets.

Eye Beam
Eye Beam
3 Round Cooldown

100% Hit Chance 

 

Blasts the enemy with eye beams, dealing 492 Humanoid damage.

 

Eye Beam continues for 3 rounds.


Vs. Dragonkin

Vs. Beast
Falling Murloc
Falling Murloc
4 Round Cooldown

100% Hit Chance 

 

Attempts to teleport above the enemy and land directly on them, dealing 788 Humanoid damage. The fall stuns the user for 1 round.


Vs. Dragonkin

Vs. Beast
Family Reunion
Family Reunion

100% Hit Chance 

 

Gathers Trashy's family, causing 177 Critter damage on the first round, 295 Critter on the second round, and 413 Critter on the third round.

 

Opponents struck by the stampede take 50% increased damage for 2 rounds.

 

Stampede continues for 3 rounds.


Vs. Undead

Vs. Humanoid
Flame Shot
Flame Shot

100% Hit Chance 

 

First use: Loads the cannon.

 

Second use: Fires the cannon, dealing 886 Elemental damage.


Vs. Mechanical

Vs. Critter
Flock
Flock

100% Hit Chance 

 

Flocks the target, causing 177 Flying damage on the first round, 295 Flying on the second round, and 413 Flying on the third round. Lasts 3 rounds.

 

Opponents struck by the flock take 50% increased damage for 2 rounds.


Vs. Aquatic

Vs. Dragonkin
Frost Shot
Frost Shot

100% Hit Chance 

 

First use: Loads the cannon.

 

Second use: Fires the cannon, dealing 886 Aquatic damage.


Vs. Elemental

Vs. Magic
Glop
Glop
5 Round Cooldown

100% Hit Chance 

 

Submerges into a puddle of ooze, becoming unattackable for one round.

 

On the next round, you attack, dealing 788 Magic damage.


Vs. Flying

Vs. Mechanical
Haywire
Haywire
3 Round Cooldown

100% Hit Chance 

 

Goes haywire, dealing 492 Mechanical damage.

 

Haywire continues for 2 rounds.


Vs. Beast

Vs. Elemental
Heroic Leap
Heroic Leap
4 Round Cooldown

100% Hit Chance 

 

Leap up high, becoming unattackable for one round.

 

On the next round, you attack, dealing 591 Humanoid damage.


Vs. Dragonkin

Vs. Beast
Hibernate
Hibernate
5 Round Cooldown

Fall asleep, restoring 197 health on the first round, 394 health on the second, then 788 health on the third.

 

While Hibernating you cannot swap pets.

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