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20 abilities total. Also browse abilities by family.


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Banana Barrage
Banana Barrage
1 Round Cooldown

50% Hit Chance 

 

Hurls bananas at the enemy, dealing 591 Beast damage.

 

Bananas continue to fall on the enemy's current pet, dealing 98 Beast damage each round for 2 rounds.


Vs. Critter

Vs. Flying
Belly Slide
Belly Slide

50% Hit Chance 

 

Deals 788 Elemental damage.

 

This attack goes first if the weather is a Blizzard.


Vs. Mechanical

Vs. Critter
Blingtron Gift Package
Blingtron Gift Package
3 Round Cooldown

50% Hit Chance 

 

Tosses a Blingtron Gift Package for 591 Magic damage.

 

If the ability misses, the user is healed for 591.


Vs. Flying

Vs. Mechanical
Blood in the Water
Blood in the Water
3 Round Cooldown

50% Hit Chance 

 

Deals 788 Aquatic damage.

 

Always hits if the target is Bleeding .


Vs. Elemental

Vs. Magic
Bone Barrage
Bone Barrage
1 Round Cooldown

80% Hit Chance 

 

Hurls bones at the enemy, dealing 531 Undead damage.

 

Bones continue to fall on the enemy's current pet, dealing 59 Undead damage each round for 4 rounds


Vs. Humanoid

Vs. Aquatic
Cataclysm
Cataclysm
1 Round Cooldown

50% Hit Chance 

 

Devastates the target, dealing 886 Dragonkin damage.


Vs. Magic

Vs. Undead
Demolish
Demolish

50% Hit Chance 

 

Rams the target, dealing 788 Mechanical damage.


Vs. Beast

Vs. Elemental
Egg Barrage
Egg Barrage
1 Round Cooldown

50% Hit Chance 

 

Hurls eggs at the enemy, dealing 669 Critter damage.

 

Eggs continue to fall on the enemy's current pet, dealing 78 Critter damage each round for 3 rounds.


Vs. Undead

Vs. Humanoid
Haymaker
Haymaker
3 Round Cooldown

50% Hit Chance 

 

Unleashes a vicious swing which deals 985 Humanoid damage.

 

If the ability misses, the user is stunned for 1 round.


Vs. Dragonkin

Vs. Beast
Ice Spike
Ice Spike

Impales the target, dealing 788 Elemental damage.

 

This ability has a high chance to miss.


Vs. Mechanical

Vs. Critter
Instability
Instability
1 Round Cooldown

50% Hit Chance 

 

Deals 886 Dragonkin damage.


Vs. Magic

Vs. Undead
Moth Balls
Moth Balls
1 Round Cooldown

50% Hit Chance 

 

Launches a barrage of smelly pheromones at the target, each dealing up to 197 Flying damage and has a 50% chance to reduce the target's speed by 25% for 3 rounds.


Vs. Aquatic

Vs. Dragonkin
Nocturnal Strike
Nocturnal Strike
3 Round Cooldown

50% Hit Chance 

 

Deals 788 Flying damage.

 

Always hits if the target is Blinded .


Vs. Aquatic

Vs. Dragonkin
Nut Barrage
Nut Barrage
1 Round Cooldown

80% Hit Chance 

 

Hurls nuts at the enemy, dealing 531 Critter damage.

 

Nuts continue to fall on the enemy's current pet, dealing 59 Critter damage each round for 4 rounds


Vs. Undead

Vs. Humanoid
Rock Barrage
Rock Barrage
2 Round Cooldown

50% Hit Chance 

 

Hurls rocks at the enemy, dealing up to 630 Elemental damage.

 

Rocks continue to fall on the enemy's current pet, dealing 118 Elemental damage each round for 3 rounds.


Vs. Mechanical

Vs. Critter
Spectral Strike
Spectral Strike
3 Round Cooldown

50% Hit Chance 

 

Strikes at the enemy with the power of a spirit beast, causing 788 Magic damage.

 

Always hits if the target is Blinded .


Vs. Flying

Vs. Mechanical
Spirit Claws
Spirit Claws

80% Hit Chance 

 

Rakes the enemy with ghostly claws, dealing 551 Beast damage.

 

Always hits when the weather is Moonlight.


Vs. Critter

Vs. Flying
Trihorn Charge
Trihorn Charge
1 Round Cooldown

85% Hit Chance 

 

Rushes to the enemy, dealing 453 Beast damage.

 

This move always goes first.


Vs. Critter

Vs. Flying
When Elekks Fly
When Elekks Fly

50% Hit Chance 

 

Deals 788 Magic damage.

 

This attack goes first if the weather is Moonlight.


Vs. Flying

Vs. Mechanical
Worst Fear
Worst Fear
3 Round Cooldown

50% Hit Chance 

 

Channels the enemy's worst fear, causing 788 Magic damage.

 

Always hits if the target is Sleeping or Stunned .


Vs. Flying

Vs. Mechanical
1-20 of 20
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