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40 abilities total. Also browse abilities by family.


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Arcane Shot
Arcane Shot

100% Hit Chance 

 

First use: Loads the cannon.

 

Second use: Fires the cannon, dealing 886 Magic damage.


Vs. Flying

Vs. Mechanical
Azerite Spike
Azerite Spike
4 Round Cooldown

100% Hit Chance 

 

Impales the target with pure Azerite, dealing 788 Elemental damage.


Vs. Mechanical

Vs. Critter
Baneling Burst
Baneling Burst

100% Hit Chance 

 

Instantly kills the caster, dealing damage equal to 40% of the user's total health to the current enemy. This damage cannot be dodged, blocked, or avoided.


Vs. Flying

Vs. Mechanical
Barrel Toss
Barrel Toss

100% Hit Chance 

 

First use: Fills a barrel.

 

Second use: Throws the barrel, dealing 886 Beast damage.


Vs. Critter

Vs. Flying
Burst
Burst

100% Hit Chance 

 

Instantly kills the caster, dealing damage equal to 40% of the user's total health to the current enemy.

Cannon Shot
Cannon Shot

100% Hit Chance 

 

First use: Loads the cannon.

 

Second use: Fires the cannon, dealing 886 Mechanical damage.


Vs. Beast

Vs. Elemental
Cataclysm
Cataclysm
1 Round Cooldown

50% Hit Chance 

 

Devastates the target, dealing 886 Dragonkin damage.


Vs. Magic

Vs. Undead
Dark Bolt
Dark Bolt
1 Round Cooldown

70% Hit Chance 

 

Blasts the enemy with a surge of shadow, dealing 591 Magic damage.


Vs. Flying

Vs. Mechanical
Deep Breath
Deep Breath

100% Hit Chance 

 

Takes one round to breathe in deeply.

 

The next round the user unleashes a devastating breath attack, dealing 985 Dragonkin damage.


Vs. Magic

Vs. Undead
Deep Freeze
Deep Freeze
4 Round Cooldown

100% Hit Chance 

 

Deals 492 Elemental damage and has a 25% chance to stun the target for 1 round.

 

The chance to stun becomes 100% if the target is Chilled .


Vs. Mechanical

Vs. Critter
Explode
Explode

100% Hit Chance 

 

Instantly kills the caster, dealing damage equal to 40% of the user's total health to the current enemy.

 

Using explode will prevent the caster from activating Failsafe mechanisms.

Expunge
Expunge
3 Round Cooldown

100% Hit Chance 

 

Deals 630 Magic damage to the target.


Vs. Flying

Vs. Mechanical
Fist of the Forest
Fist of the Forest
5 Round Cooldown

100% Hit Chance 

 

Deals 788 Elemental damage.


Vs. Mechanical

Vs. Critter
Flame Shot
Flame Shot

100% Hit Chance 

 

First use: Loads the cannon.

 

Second use: Fires the cannon, dealing 886 Elemental damage.


Vs. Mechanical

Vs. Critter
Frost Shot
Frost Shot

100% Hit Chance 

 

First use: Loads the cannon.

 

Second use: Fires the cannon, dealing 886 Aquatic damage.


Vs. Elemental

Vs. Magic
Haymaker
Haymaker
3 Round Cooldown

50% Hit Chance 

 

Unleashes a vicious swing which deals 985 Humanoid damage.

 

If the ability misses, the user is stunned for 1 round.


Vs. Dragonkin

Vs. Beast
Holy Charge
Holy Charge
3 Round Cooldown

100% Hit Chance 

 

Gathers energy for one round, then unleashes it on the next, dealing 985 Humanoid damage.


Vs. Dragonkin

Vs. Beast
Ice Spike
Ice Spike

Impales the target, dealing 788 Elemental damage.

 

This ability has a high chance to miss.


Vs. Mechanical

Vs. Critter
Instability
Instability
1 Round Cooldown

50% Hit Chance 

 

Deals 886 Dragonkin damage.


Vs. Magic

Vs. Undead
Ion Cannon
Ion Cannon
5 Round Cooldown

100% Hit Chance 

 

Instantly deals 985 Mechanical damage. The user must recharge for two rounds afterwards.

 

While recharging, you cannot perform any other actions.


Vs. Beast

Vs. Elemental
Launch Rocket
Launch Rocket

100% Hit Chance 

 

First use: Creates a rocket.

 

Second use: Launches the rocket, dealing 886 Mechanical damage.


Vs. Beast

Vs. Elemental
Lock-On
Lock-On

100% Hit Chance 

 

First use: Locks onto the target.

 

Second use: Blasts the target, dealing 886 Mechanical damage.


Vs. Beast

Vs. Elemental
Locust Swarm
Locust Swarm
2 Round Cooldown

100% Hit Chance 

 

Summons locusts for one round and then swarms the enemy, dealing 886 Critter damage.


Vs. Undead

Vs. Humanoid
Lumbering Charge
Lumbering Charge
4 Round Cooldown

100% Hit Chance 

 

Builds up power during the first round.

 

The next round the user charges the enemy with unstoppable force, dealing 985 Beast damage.


Vs. Critter

Vs. Flying
Mighty Charge
Mighty Charge
4 Round Cooldown

100% Hit Chance 

 

Charges at the enemy, dealing 630 Humanoid damage.


Vs. Dragonkin

Vs. Beast
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