Pet Battle: [23-25] Kun-Lai Summit
100% Hit Chance
Wildly flails at the enemy 1-2 times, dealing 197 Beast damage per hit.
Hits an additional time if the user attacks first.
100% Hit Chance
Takes down an enemy, dealing 354 Humanoid damage.
Deals double damage if the target is Stunned .
Adds 59.1 damage to every attack against the target.
Lasts 10 rounds.
Chills the target, dealing 197 Elemental damage and reducing their speed by 25% for 2 rounds.
Goes on rampage, dealing 492 Beast damage.
Rampage continues for 3 rounds.
Deals 394 to 591 Elemental damage and has a 25% chance to stun the target for 1 round.
The chance to stun becomes 100% if the target is Chilled .
Humanoids recover 4% of their maximum health if they dealt damage this round.
50% from Undead abilities
33% from Critter abilities
I find this pet is incredibly useful to have on my team against the three critter pets for the legendary daily, especially the cricket. They do next to NO damage to him, while all his abilities in the beast family (Mangle, followed by Rampage, and Thrash until Rampage is off cooldown) wreck them so he can practically solo them, especially if used in conjunction with the Alpine Foxling's Dazzling Dance skill. :)
This is hands down my new favorite pet for the sheer fact that he is loud as HELL! And he looks awesome as well. Great job Blizzard!
@covetius lol. A hard counter doing its job? No way!
And then, you know... for every other pet...? Kun-Lai runt is a monster. Requires no team support, stands tall on his own. Low speed offset by slowing with frost shock, follow up with stun, and then slammed in the face for double damage with takedown. Attacks are accurate and powerful. Human racial restores your health every turn during your '3-turn combo'. Often straight up KOs.
One of the best batle pets in the game.
The secret for this pet is the time when you use Frost Shock and Deep Freeze. In many batles i can use 2/3 times Frost Shock before i risk use Deep Freeze. When well played it can get a kill using Takedown after, or forcing the opponent to change pet winning an extra attack.
Perfect teams with Winter's Little Helper and Tiny Snowman
This is one of my favorite pets. I was lucky getting a rare p/p on my first try. He's also rather big. About as tall as my goblin. I feed him a biscuit when I start raiding. RAWR~
This pet is versatile with his use of high damage ability or stun, damage increase or chill. If you prefer to have a stun, Thrash/Frost Shock/Deep Freeze, in my opinion is the best set up. Takedown is high damage ability when the target is stunned, otherwise the damage is subpar to using Thrash against a chilled target. 1460 can be achieved in 4 turns with Takedown (if the freeze sticks), while Thrash can deal 1296 - 1944 damage.
This companion is so big that I rode right past him on the road to Shadow Pan Monastery thinking he was a mob, but the pet paw on my mini-map caught my eye.
Found one in between Peak of Serenity and Winters Blossom.
1:20 AM Central - Same location everyone else mentioned about the Hungry Yeti. Got a rare my first try.
Just captured my rare after the 5th battle :D they are found all over Mount Neverrest and surrounding snowy area super cute!!! coord 58/50 Kun-lai Summit
Caught mine at the Neverrest Pinnacle, in the storm area, common (Skywall server) (Careful the snow storm can cause damage)
Despite the description of Frost Shock it does not apply the chilled effect to make Deep Freeze 100% stun.
Found a few around Vally of Emperors, close by to where a Imperial Antiquator is doing his little ritual thing.
Warchild: Arcane Winds also prevents stuns, so that may be what you're experiencing.
Btw, I love the fact that the Kun-Lai Runt has two separate synergistic move sets. It's what makes them one of the strongest pets, IMO.
Warchild, the issue you are describing mey be in relation to the type of pet you are battling. Critters are immune to any type of stun, root or sleep effects. Which makes the Kun-Lai Runt much less affective.
So I do have a question with this pet. As I have read the attacks this guy does....
If you chill the target you should then have 100% of stunning the target on the next move with deep freeze thus using the last attack which in theory should do double dmg(Takedown). Except every now and again the target does not get stunned. Is this a bug or game design?
Found three Greens on the path all within 5 minutes of each other. No rares though.
Was just flying and see one on the map. I remembered it was high rated, so I landed and it was a rare! While leveling it became clear why he is high rated. Massive amounts of damage!
This is a total beast, hard hitting and can take some damage as well.