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Nightmare Treant NEW!

Nightmare Treant
Nightmare Treant
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Appearance
4.29 41 votes
Rating: 3.59 / 5 — Rate it belowRating: 3.59 / 5 — Rate it belowRating: 3.59 / 5 — Rate it belowRating: 3.59 / 5 — Rate it belowRating: 3.59 / 5 — Rate it belowRating: 3.59 / 5 — Rate it below
Battle
3.59 27 votes

Achievement: Family Familiar

Category: Battle

Nightmare Treant
Nightmare Treant
Binds when used
Use: Teaches you how to summon this companion.
Want it Want it | Got it | Exclude — Community: 0.0% have it
Rare
No
Neutral Neutral
Ground
Idles about.
Pit-pattering footsteps; vocalizations (on-click)
None
1 allowed
Legion
Patch 7.0.3 | Posted: August 2, 2016
To collect this pet players must complete the following achievements:
Data not yet available.
Requires Pet Level: 1

100% Hit Chance 

 

Lashes the enemy 1-2 times, dealing 197 Elemental damage per lash.

 

Hits an additional time if the user attacks first.


Vs. Mechanical

Vs. Critter
Requires Pet Level: 10

100% Hit Chance 

 

Instantly deals 197 Elemental damage and Poisons the target for 98 additional Elemental damage per round for 5 rounds.


Vs. Mechanical

Vs. Critter
3 Round Cooldown
Requires Pet Level: 2

100% Hit Chance 

 

Call nightmares onto the enemy, dealing 492 Magic damage and causing the target to receive 50% less healing for 2 rounds.


Vs. Flying

Vs. Mechanical
4 Round Cooldown
Requires Pet Level: 15

100% Hit Chance 

 

Plants a seed in the target, instantly dealing 197 Elemental damage and restoring 197 health to the user. The seed lasts for 1 round.

 

Each round, the seed deals 98 Elemental damage and restores that damage as health to the user.


Vs. Mechanical

Vs. Critter
5 Round Cooldown
Requires Pet Level: 4

100% Hit Chance 

 

A shadow falls across the battlefield, dealing 591 Humanoid damage and turning the weather to Darkness for 5 rounds.

 

During Darkness, all pets are considered Blinded and all healing received is reduced by 50%.


Vs. Dragonkin

Vs. Beast
3 Round Cooldown
Requires Pet Level: 20

100% Hit Chance 

 

Causes a thick nest of vines to begin growing around the enemy team.

 

Next round, the opponent's pet will take 591 Elemental damage and be rooted for 2 rounds.


Vs. Mechanical

Vs. Critter
Elemental

Passive: 

Elementals ignore all negative weather effects. Enemy pets can still gain the beneficial effects from weather when facing an elemental.

 

Damage Taken 

50% from Aquatic abilities

33% from Mechanical abilities


Didn't play nice with the other plants in the nursery.
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