Pet Battle: [20-22] Borean Tundra
100% Hit Chance
Deals 354 Dragonkin damage, or 492 Dragonkin damage if the user strikes last.
100% Hit Chance
Freezes the target, dealing 394 Dragonkin damage.
Removes all buffs and debuffs from the user.
Deals 394 to 591 Magic damage. Deals 197 additional damage when the weather is Arcane Winds.
Mana Surge continues for 3 rounds.
Adds 98.5 damage to every attack against the target.
Lasts 5 rounds.
Deals 472 Magic damage split between all enemies and warps the weather into Arcane Winds for 9 rounds. Does additional damage if Arcane Winds is already active.
During Arcane Winds, pets cannot be stunned or rooted.
Dragons deal 50% additional damage on the next round after bringing a target's health below 50%.
50% from Humanoid abilities
33% from Flying abilities
No dumb questions just uninformed...look under Guides/Guide to Pet Breeds tells all you ask
A must-have because of its high damage output and dominance over flying pets. With Mana Surge/Arcane Storm, you can pump an average of 1947 damage over 3 rounds. However, Mana Surge is not flexible, so it should be used to finish off targets in between survival CD. If your pet is slow, use Tail Sweep/Sear Magic/Wild Magic for survival against dots and condition-met abilities (i.e. Takedown).
These spawn ALL around on the island. took 11 kills to get a rare. In those 11 I found 1 uncommon, 1 rare, 2 common, and 7 poor.
Dominates the daily garrison mission with Samm, Jahan, and Archimedes.
I was having trouble finding spawns. Every time I went to Coldarra I could find one, maybe two...but after the server reset there were about ten flying around. Had no problems finding a rare then!
this guy is a bit gimmickish. a one trick pony that does arcane storm and mana surge. i wish he was more flexible.
Get the p/p breed. Probably one of the biggest hitters. Pair him up with another pet that has mana surge (arcane eye) you are sure to burn through a few pets quickly.
Found a rare in the northwest section, near the tower, after three days of checking the cauldara at random times and only find poor or commons. The best time to go seems to be late morning - 10am to noon, PST. I'm not sure if there are more spawns or less campers, but i was finding about 5 spawns per circuit during that time. Also - watch out for gankers.
Pet battlers will want the 4,14 breed with the lowest speed, to take advantage of the Tail Sweep ability. It does extra damage only if your pet is the slowest.
I planned on hunting for a bit to get one but nope went right over and there one was ":) poor but better then not getting one at all. Happy Hunting everyone :)
if you find one just grab it regardless of color lol i was greedy and found a green/uncommon right away and decided to risk leaving to find out there are no more spawns :(
went out today did a lap flying and nothing. decided to land and kill mobs while i waited I went on a mass murder spree and got 1 to spawn lucky me it was a rare
:D happy hunting :D
Got an uncommon on my first try at 1115pm server near the shield
Found 3 just to the west of The Nexus. Captured one and left the others 12:10pm Saurfang server time.
One of my all-time favorite pets!
Nice anti-magic with a great model. Somehow, I got lucky and got a P/P rare on my first try after three times of checking the island while looking for an unborn val'kyr.
I run 2 of these P/S breed (and 1 level pet) and they tear through Taralune and Vesharr's pets in Draenor like they were made of butter. When going against flyers, the P/S of the whelpling usually takes over by the 2nd or 3rd turn and DESTROYS flying pets.
Started looking for one of these yesterday. Found plenty of spawns last night and this morning. Plus they would respawn normal enough, initially, but then they stopped respawning . Captured two uncommon. Will be going back to look for a rare, unless I get a stone.
The P/P Nexus Whelpling is absolutely destructive in PvP. If your enemy doesn't have a Mechanical Pet, even after Mana Surge's damage was toned down, the Nexus Whelpling will put out an insane amount of pressure and (More often than not) kill something.
I get prepared to feel the hurt whenever I see this pet in an enemy team, and it's not too uncommon to see some people running three of these at once.
I'm considering one of those, a P/P breed for PvP to combat all the Valkyrs people are using nowadays, I figuere Tail Sweep + Sear Magic + Wild Magic can really hurt them. Can anyone give me some info about Sear Magic? Does it remove everything, like Haunt, Blinding Poison, Curse of Doom ? And what happens to the Valkyr when you dispell Haunt?