Pet Battle: [23-25] Valley of the Four Winds
Looks around and bobs head. Also rears up and roars (rare).
Pit-pattering footsteps; vocalizations (on-click)
100% Hit Chance
Bites at the enemy, dealing 394 Beast damage.
Grabs the target, dealing 295 Aquatic damage.
The target cannot swap for 2 rounds.
Reduces up to 98.5 damage from each attack against you.
Lasts 5 rounds.
Restores 591 health to the user.
95% Hit Chance
Deals 591 Beast damage and has a 25% chance to stun the target.
Roll at the enemy, dealing 295 Critter damage and increasing your speed by 20%.
Your speed continues to increase each time you use Powerball.
Harmful damage over time effects are reduced by 50% on Aquatic pets.
50% from Flying abilities
33% from Undead abilities
I am actually suprised at the low level this one has recived. This turtle is one of my main battle pets (my top Aquatic). His damage is great and the ability to heal is most valuable. Even stands up pretty good against Flying pets. I was so impressed with him, I even named him Tank, cause that is what he is.
These seem to have a bit of a rabbit gene.. you find one, you're no doubt going to find 20 more.
Abundant around a lot of water areas, but easiest is just going up and down VotFW's main river, Zan-Zhe River.
Found one following a Malayan Quillrat
I feel that turtles just don't stand up well in todays PvP enviroment. Suffer even more since Crows/Dread Hatchlings are quite popular and thea really eat turtles well. The attacks hit for less than 300 damage, and you will only really be able to go toe to toe with undead or things with multi hit attacks like rabbits. Also might be fun to capture a elemental with grasp and forcing them to keep getting grasped. But to me turtles are benched for now. There are other aquatics that are better.