

Nubs wrote:Hours of grinding on each of the four with no luck. I noticed the Jungle Grub for example generally pops up about 1150 health(not sure exact numbers as I am not in game), but occasionally will come up with almost 1300 health. I am curious if this my have been a programming error where it's actually supposed to be rare mobs spawning but was somehow coded uncommon.

Gwenolyn wrote:I've noticed a few rares are the same (or just slightly higher or even slightly lower) health than the uncommons, but the stats are way better. So I always journal the level health and stat total, the rares will stand out in either health, stats, or both. Just wondering if you passed over rares because the health was slightly lower, but stats were much better? But can't be sure as I got an uncommon lvl 23 1233 hp 442 stats.

Samboda wrote:If you can upgrade the pets not obtained in the wild; i will save the "rare upgrade" them.
Vhale wrote:Samboda wrote:If you can upgrade the pets not obtained in the wild; i will save the "rare upgrade" them.
That is what I was thinking. Given that there's room for 650 pets, it would take 650 stones ot upgrade them all. I'm happy for a stone here and there but hunting works well for more populous pets.

Faquue wrote:Vhale wrote:Samboda wrote:If you can upgrade the pets not obtained in the wild; i will save the "rare upgrade" them.
That is what I was thinking. Given that there's room for 650 pets, it would take 650 stones ot upgrade them all. I'm happy for a stone here and there but hunting works well for more populous pets.
It is very easy to get a rare version of most of the pets so much so that rare is a pretty meaningless term, wIth the stones rare is a completly meaningless term.

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