Vek wrote:Complaints will change from "ability x missed y times, no way it has z% hit rate" and "I am tired to losing to random misses." to "ability x hit for low damage y times, no way it can hit for high damage." and "I am tired to losing by doing low damage when it could have been high.".
Perhaps just slightly less often since you actually do some damage instead of none.
Not sure this change will favour another breed. P/P will certainly still hit harder, so their lower damage will be higher.
Im sure Blizz will have to change shield/sandstorm values a bit as well to reflect the changes. Of course they would still need to be able to stop DoTs.
Well said, many people just doesnt understand random chance and tending to be wrongly focused on streaks of bad luck.
Randomness and streaks of bad luck I could understand if not for the fact I always seem to have the bad luck.
I have over 3k pvp wins and have leveled every pet I have to max so I have done quite a bit of pet battling.
I even got the addon to track my move hit chance and guess what?
Ever move by all my pets miss 5 % up to 10% lower than the move says it should miss.
Every move and this is with over a thousand times using said moves.
So I say their hit chance on moves is way off and has cost me countless matches.
I like the new hit 100% hit chance with just lower damage chances.
I have lost to many times to count where I needed one hit to win and proceeded to miss 5 to 6 times in a row to end up losing said match.
Blizz and math seem not to work so well.