Aerisweet wrote:I will definitely be going after this kitty when I get off work, it sounds like a lot of fun. I was there around the gnome starting area around a couple weeks ago and didn't see anything like this at all. Did they just add this kitty?
Yes, he's new in 5.1, but the spawns aren't super common so they might also have been used up when you checked.
Jazzism wrote:I've faced one at lvl 25 and it didn't give me much trouble. Ony Whelp does a number on it.
No offense, but this isn't very credible. Ony Whelp is always slower than a fluxfire, so Lift-Off should never dodge the Wind-Up. It's also impossible for an Ony Whelp to kill a fluxfire in 2 turns. Either there was luck on your side or the Fluxfire player did something wrong.
Yeah the Fluxfire Feline is aboslutely awesome, but sadly he is quite easily counterable. As long as you know what to expect and have a pet that has some dodging abilities or something similar, it's easy to avoid the big hit. He doesn't have THAT much health either so an elemental can take him down pretty quick. Still love him to bits though
I particularly love him for farming battle stones, taking down a team of 25 beasts in 6 rounds is quite efficient.
I think we expect him to be easily counterable, since he's got such low health and elementals are so strong against mechs. But have you seen this scenario play out ingame? An elemental can definitely take him down quickly, but the Fluxfire actually deals back enough damage to also take the elemental down quickly, and he has a rez that almost always gives him an extra turn on top of this. So for example you'd think a Fel Flame would kill a fluxfire easily: but what happens is that the Fel Flame kills the Fluxfire with immo/conflag, then the Fluxfire gets back up and Wind-Ups the fel flame for ~1300. Or, the fluxfire could choose to do Pounce, Supercharge, Pounce, which is 1450 dmg and leaves the Fel Flame with less than 200 health. So, yes, this is a counter, but it's not as easy as it should be, considering how badly the fluxfire wrecks most other pets.
Also, it's actually not easy to dodge the Wind-Up, given the Fluxfire's speed. If you do avoid it, the Fluxfire still retains the Supercharge buff and can just use it again next turn. This is what I meant when I said that the presumptive counters don't actually work, which is generally a good indication that it's too strong.