Deb86 wrote:Dunno why ppl have tough times with the air spirit .. I found that the easiest.
Just take a few dragons and they drop like flees...
I believe people are having issues with the Thundering Spirit, aka Earth Spirit. The Air one is the Whispering Spirit, and yes he's quite easy compared to the Thundering Spirit.
Personnally I have the following strategy that works kinda well for the Thundering/Earth Spirit.. I think it's an easy strategy to use as a lot of people seem to have the Flayer Youngling and a Moth of some kind.
1) Start with Moth vs Spirit. Use the slot 3 ability that can proc sleep, and PROC sleep, otherwise restart fight. (No damage will be taken by you at this point).
2) He'll switch to his critter/ooze, so switch to Flayer on round 2. Reflect the first ability cause it does lots of damage.
3) Finish the critter off with Flayer's Rampage, then use him to deal/take as much damage as he can against the Spirit.
a) Throw Moth in, use the ability that proc sleep and cocoon strike to finish the Spirit off. Use him to deal/take as much damage as possible against the Mole, and then throw in a heavy Mechanical hitter to finish it off as fast as you can.
b) Throw a heavy Aquatic hitter in, finish the job on the Spirit, and use him to deal/take as much damage as possible against the Mole. Finish him off with your Moth that is still full hp and can dodge some of those powerful attacks.