My Pet Collection
You've collected 0 pets
Log in to track your collection

List of Pet Battle Bugs

Discuss pet battles, strategy and theorycrafting.
User avatar
DDK
 
Posts: 12
Joined: March 10th, 2011
Pet Score:

List of Pet Battle Bugs

Postby DDK » November 22nd, 2012, 8:13 pm

I was thinking we could make a list of known, or even suspected, bugs. I swear that pet battles are extremely buggy. And even if we can't change it, it's still helpful to know that something is a bug so that it doesn't drive you crazy.

The latest one I found was being hit while "Unattackable". So far I've only experienced this with my Sifang Otter Pup's Dive ability but I suspect it's probably the same for other similar abilities.

Know of any other bugs?

User avatar
Formerruling
 
Posts: 92
Joined: October 17th, 2012
Pet Score: 2546

Re: List of Pet Battle Bugs

Postby Formerruling » November 22nd, 2012, 8:28 pm

What attack hit you? Remember all periodic/environmental dmg hits no matter what, and there are several normal atks that ignore 'off the field' statuses.

User avatar
DDK
 
Posts: 12
Joined: March 10th, 2011
Pet Score:

Re: List of Pet Battle Bugs

Postby DDK » November 22nd, 2012, 8:34 pm

Formerruling wrote:What attack hit you? Remember all periodic/environmental dmg hits no matter what, and there are several normal atks that ignore 'off the field' statuses.

The Sidewinder's Burrow ability. It Burrowed and to counter it, I dived. It's happened four times in the last half hour while I'm hunting for a Scarab Hatchling.

User avatar
Formerruling
 
Posts: 92
Joined: October 17th, 2012
Pet Score: 2546

Re: List of Pet Battle Bugs

Postby Formerruling » November 22nd, 2012, 9:24 pm

if both pets are 'off of field' (burrow, fly, etc) then they are able to atk each other. This doesn't seem like a bug to me since they are in the same status.

What is probably a bug is how Reflection handles 'off of field' abilities. Namely you copy the status change, but not the following attack - sticking you 'off of field' for several turns but able to normally attack.

User avatar
DDK
 
Posts: 12
Joined: March 10th, 2011
Pet Score:

Re: List of Pet Battle Bugs

Postby DDK » November 22nd, 2012, 9:48 pm

Formerruling wrote:if both pets are 'off of field' (burrow, fly, etc) then they are able to atk each other. This doesn't seem like a bug to me since they are in the same status.

If the tooltip says "Unattackable" then should it be, you know, unattackable?

Kinda gives me the annoyances that there are all these hidden little conditional factors to everything. If you can attack someone "off field" then it should bloody well say so.

User avatar
Quintessence
Site Admin
 
Posts: 1371
Joined: June 4th, 2008
Pet Score: 3561

Re: List of Pet Battle Bugs

Postby Quintessence » November 23rd, 2012, 3:29 am

Formerruling wrote:if both pets are 'off of field' (burrow, fly, etc) then they are able to atk each other. This doesn't seem like a bug to me since they are in the same status.


I've found this to be quite true and I think it's intentional. They may be "unattackable" but only to those not in the same field as them.

It would be nice if the tooltip reflected this unique conditional, but we'll probably need to wait until a future patch.
Image
Feel free to browse through Perks N Peeves, my vanity pet collecting blog!

User avatar
Hellomynameis
 
Posts: 182
Joined: November 6th, 2012
Pet Score: 2162

Re: List of Pet Battle Bugs

Postby Hellomynameis » November 23rd, 2012, 5:07 am

Poison Spit can hit enemies who are burrowed, however if memory serves me right, the dot is not applied, only the initial damage.

User avatar
Talmar
MVP
 
Posts: 273
Joined: November 12th, 2010
Pet Score: 3122

Re: List of Pet Battle Bugs

Postby Talmar » November 23rd, 2012, 1:20 pm

My favorite bug so far is when my Flayer Youngling reflects an off the screen move like burrow or fly. He stays that way the whole fight and is unattackable.

I can usually time it for the Hellfire Pennisula daily against Thor. It's quite funny.


There seems to be a bug where my mechanicals don't always rez after dying. I hold my breath when they die hoping they come back as they're suppose to.

I also have noticed if my Gnome dies while his turrets are up the turrets stop shooting. Hate that one as well.

I notice some damage spike bugs every now and then. My Pandaren Monk hit with his Fury of 1k Fists the other day for 4500 damage. My 9yr old thought that was hilarious.

User avatar
Zaelo
 
Posts: 265
Joined: October 23rd, 2012
Pet Score: 1899

Re: List of Pet Battle Bugs

Postby Zaelo » November 23rd, 2012, 1:41 pm

I think the gnome's turrets stopping to work after his death is also intentionnal, another one of those "you have to know it cause it's not written anywhere" details....

Another possible bug would be to reflect the Wish ability using the Reflection ability. It gives the Wish buff to the reflector, saying his active pet will be healed for 50% of his health on the next turn, but then the buff stays there and nothing ever happens.

I know Reflection isn't supposed to work with multi-rounds actions, but this is technically not a multi-round action. It's a single-round action, with a one-round duration Buff. Wether it's intentional that it doesn't work or not, it's still buggy, either don't give the buff and nothing happens or give the buff and make it happen >.>

User avatar
Doobjanka
Site Admin
 
Posts: 447
Joined: September 13th, 2008
Pet Score: 3615
Location: San Antonio, TX

Re: List of Pet Battle Bugs

Postby Doobjanka » November 23rd, 2012, 10:19 pm

While not a bug per se, I find this one fun.

When fighting any creature that cocoons with a cat, if the cat goes first with the pounce ability, the cocoon stay up the remainder of the fight while still taking damage.
Image
Proudly volunteering to this website since 11/09!

User avatar
Bindibear
Top Rater
 
Posts: 61
Joined: September 10th, 2012
Pet Score:

Re: List of Pet Battle Bugs

Postby Bindibear » November 24th, 2012, 10:44 am

Disgusting Oozeling's absorb doesn't have a cooldown. Not a huge deal in pvp, but if you're facing off against poors/commons in pve you can solo much higher level goups spamming it for the heal.

User avatar
Hellomynameis
 
Posts: 182
Joined: November 6th, 2012
Pet Score: 2162

Re: List of Pet Battle Bugs

Postby Hellomynameis » November 24th, 2012, 10:52 am

Bindibear wrote:Disgusting Oozeling's absorb doesn't have a cooldown. Not a huge deal in pvp, but if you're facing off against poors/commons in pve you can solo much higher level goups spamming it for the heal.

Absorb and Consume are two different abilities, I dont think it is intented to give Absorb a cooldown.

User avatar
Arvelayne
 
Posts: 83
Joined: October 18th, 2012
Pet Score: 3051

Re: List of Pet Battle Bugs

Postby Arvelayne » November 24th, 2012, 11:59 am

I just noticed today that my Alpine Foxling's Crouch ability sometimes doesn't half the damage of the first hit. I use him as one of my levelling pets, and I'll pop the shield if I have a bad one in the opposite crew.

There was at least twice today that I noticed that the first hit after popping it was full damage. Each time I would see about 400-500 damage non crit despite it being active.

Didn't happen all the time though.

Arve,
battered alt.

User avatar
Anath
Top Rater
 
Posts: 7
Joined: May 7th, 2010
Pet Score: 2908
Location: Earth

Re: List of Pet Battle Bugs

Postby Anath » November 24th, 2012, 12:09 pm

I'm pretty sure most people have come across these by now, but I've found Rams, Gazelles and others that join in pet battles, even though you can't capture them : /

User avatar
Arcana
MVP
 
Posts: 37
Joined: December 19th, 2007
Pet Score: 2177

Re: List of Pet Battle Bugs

Postby Arcana » November 24th, 2012, 7:39 pm

I had a bug happen just once where an aquatic with surge was somehow able to attack my pet continuously until mine was dead; I never got a turn.

I've come across the sadly uncapturable ram joining a pet battle, as well.

User avatar
Quintessence
Site Admin
 
Posts: 1371
Joined: June 4th, 2008
Pet Score: 3561

Re: List of Pet Battle Bugs

Postby Quintessence » November 24th, 2012, 10:08 pm

Arcana wrote:I had a bug happen just once where an aquatic with surge was somehow able to attack my pet continuously until mine was dead; I never got a turn.


This happened to my Clockwork Gnome too. Even though I would select attacks, nothing would happen and my opponent was free to continue attacking me each round (I think it was an aquatic using surge as well). Eventually I had to swap out my pet for a different one. The next one in line was perfectly fine and could attack normally. No idea what could have triggered this bug.
Image
Feel free to browse through Perks N Peeves, my vanity pet collecting blog!

User avatar
Formerruling
 
Posts: 92
Joined: October 17th, 2012
Pet Score: 2546

Re: List of Pet Battle Bugs

Postby Formerruling » November 24th, 2012, 11:50 pm

Now I will contribute to the thread. Sometimes my gnomes turrent will delay. The dust cloud animation will happen and it might freeze for like 30 seconds before it appears and the turn continues. Like twice now the animation played and no turrent ever spawned. It just froze for a few and the turn continued with no turrent.

Darkshroud
 
Posts: 12
Joined: October 8th, 2011
Pet Score:

Re: List of Pet Battle Bugs

Postby Darkshroud » November 25th, 2012, 3:54 am

two things i have noticed.

Weakening Blow

the Terrible turnip ability is not affected by type it should do reduced damage to critters or increased damage to mechanical. but it just does the same damage to everything.

Frog Kiss

it can kill a mechanical pet and skip its revive. just tested it against an undead. it skips the Undeads revive aswell.

User avatar
Klya
Top Rater
 
Posts: 8
Joined: June 13th, 2009
Pet Score: 2985

Re: List of Pet Battle Bugs

Postby Klya » November 25th, 2012, 6:57 am

Not sure if I'm alone, but it seems sometimes the Minfernal's Meteor Strike has absolutely no effect. There's no "Miss," "Dodge," or any type of damage shown (or inflicted) upon the target. And this is during a normal opponent condition...no Soaring, Burrow, or Dive involved.

User avatar
Quintessence
Site Admin
 
Posts: 1371
Joined: June 4th, 2008
Pet Score: 3561

Re: List of Pet Battle Bugs

Postby Quintessence » November 25th, 2012, 7:24 pm

Terrible Turnip's Weakening Blow actually managed to kill a couple Jade Oozelings. O_o I didn't use any other attack since I was trying to capture it, so it couldn't have died from any other source of damage. Thank goodness for the relogging trick!
Image
Feel free to browse through Perks N Peeves, my vanity pet collecting blog!

Next

Return to Pet Battles

Who is online

Users browsing this forum: No registered users and 3 guests