Luciandk wrote:I also think you undervalue the beast racial. Theres 2 pets in particular that makes great use of it.
Death Adder Hatchling and Xu-Fu.
DAH using Vicious Fang, Cower and Blinding Poison. Thanks to its skyhigh speed, the snake can pop Cower to reduce incomming powerhits and with liberal use of Blinding Poison its incredibly durable and able to survive for a long time at sub 50% life and enjoying the damage buff, while it builds Vicious Fang up to a nasty-powerful hitter.
Vek wrote:Dragonkin - It also activates when pets in back line gets hurt, so if you have dots or cyclone or other AoE attack that can hurt a back line pet that is below 50% the racial will activate even though the active pet might be 100%.
Vek wrote:Aquatic - Good balanced racial, but since 5.4 I think I have faced a total of 1 DoT heavy team, so right now it is mostly used as a counter to Valks(which on the other hand there is an abundance of).
Vek wrote:Magic - I never get any use of this in PvP. No sane opponent would use a 100-150% damage booster vs a magic pet. I only find it useful when taking a level 1 up against a trainer to level it. The level 1 will take like 40 dmg from a lvl 25 pet.
Luciandk wrote:And Vek, the beast racial activates when below 50% life, to gain 25% damage.
Genome wrote:I did not realize that the Dragonkin racial kicked in for backline dmg as well. With a Cyclone running Dragonkin, this could make for some serious dmg output.
Luciandk wrote:What would you say regarding the upcoming Dread Hatchling?
Kpb321 wrote:why the undead racial is so powerful. It often times leads to 2 extra rounds of attack which is effectively 40% extra health or more.
3wd wrote:Since the undead racial basically will ignore your opponent's attacking speed, that means speed in most cases are irrelevant to the undead pet, having them in very low speed meaning they will have more points to spend on HP or power, that's the advantage.
Luciandk wrote: I suspect its a deep coding issue with how buffs works.
Luciandk wrote:If playing the hatchling with Call Darkness and Nocturnal Strike, would it then be more beneficial to swap it to the backrow after the first 2 turns to wait for cds to come up again and preserve flying bonus?
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