Rendigar wrote:Major Payne fight ("The Work")
Using the Corefire Imp / Cogblade Raptor strat this is what I have so far:
22+21, 20, 21, 21, 24, 22, 22+21
I went and won again with a crit, but so far in 9 attempts I've lost twice. Not great odds, but without work to compare against the other strats (I have 2 other teams for this fight) I cannot say if it's worse now or not. I do think it's really strange that you are getting stunned by shock and awe every time you fight - I haven't had it happen yet and many fights Beakmaster doesn't even use it! The 24 turn win was after a critical hit with wind-up followed by a shock & awe (basically 2-shot my cogblade), yet even then the strat won.
I'll finish up the set of 20 fights and then start on the other posted strat (as well as looking at my 3rd team, and maybe even digging up the alternate imp/cogblade version using different moves). Don't want anyone getting frustrated, the guide should be as solid as we can make it, so if a strat has to go it has to go.
S/S Blue Clockwork Rocket Bot + S/S Grasslands Cottontail + carry pet that can take 1 rampage hit
28 28 26 30 30 28 31 28 26 37 26 30 31 26 26 32 26 32 28 34 == 29.2
The speed numbers don't look as good as I would like them, but its super reliable in terms of not wiping. The 7 trials you had for imp + cogblade had a 27.7 average - so 1.5 rounds quicker if you're okay with the occasional wipe. I was allowing the carry pet to take one hit of rampage; had I been doing the variant for level ones there would be 1 round forfeits anytime he opened with stun instead of rampage so that would have pushed the numbers some.
Note also that I use the S/S version of the BCRB whereas I believe the guide doesn't list a breed requirement. I wouldn't want to try it with a slower breed; being faster than Beakmaster is very nice so that you win the battle of the Batters; a slower version is going to do less damage and take more. I don't know how many times I've seen it where one extra Batter hit from Beakmaster would have killed the bot or pushed it into failsafe and instead I get one more round of my attack and Beakmaster ends ups wasting their Wind-Up or Shock and Awe.
One thing I played with a little tonight is trying out Lil' Bling as a substitute for the S/S BCRB and it looks solid. Lil' Bling is faster than any of Payne's pets, so you'll get full effect from SMACKTHAT.EXE. You could prep the Rocket and put up Extra Plating on the second and third rounds of Hibernate respectively.
Lil' Bling also shows promise being used to just nuke down Grizzle before he can heal up with hibernate. I did like 3 or 4 attempts where I opened with Plating, then Make it Rain and then Smacked til dead. Bling then did great work on Beakmaster (killing him twice, pushing him into failsafe the other two times). I was getting to Bloom on round 12 or so.
Smackthat.exe has 5% miss chance, so a miss agains grizzle could cause a wipe. You would also be using a death swap to bring in the carry pet which means the Cottontail could find itself swapping in and taking a wind-up or entangling roots right in the face. I'll try to do some Work on it and see what we get.