- Snarly (1/1/2)
- Electrified Razortooth (2/1/1)
- Core Hound Pup (2/1/2)
Au --> Start with Snarly > Rip > Blood in the Water > Surge > Surge again (if needed)
Banks --> Snarly still alive > Rip > Surge > Surge > Swap to Core Hound Pup
Howl > Trash > Trash (It'll hit for 500+ each hit, so one may be enough)
Lil'B --> Burrow > Howl > Trash until you die (refresh Howl if you have the chance)
Swap to Razortooth > Paralyzing Jolt > Jolt
Side note: Mind you, this team works like a charm, problem is: RNG hates me and, if you miss Paralyzing Jolt on the first turn (Howl should be up), YOU'LL have LOTS of trouble killing the last pet, that's why I created this new team [I lost and didn't want to reset the tournament]
- Eternal Strider (1/2/2)
- Pygmy Direhorn (1/1/2) [Direhorn Runt can be used here, but I wanted to use my recent acquired pet ]
- Jademist Dancer (1/2/2) [Then again, you have OPTIONS here, because your Direhorn should kill Banks and be full/almost full, so since Blingtron doesn't have an effective heal, you can bring any Elemental pet with strong attacks]
Au --> Pump > Cleasing Rain > Pump > Water Jet [He should be dead]
Banks --> Water Jet (You'll die) > Swap to Direhorn > Trihorn Shield > Horn Attack > Trihorn Charge until you kill it. Refresh Trihorn shield when possible.
Lil'b --> Refresh Trihorn Shield > Trihorn Charge/Horn Attack until you die > Jademist > Geyser > Rain Dance > Steam Vent > Steam Vent. Repeat until you die (you should always be full )
- Lesser Voidcaller (1/1/2)
- Pandaren Fire Spirit (2/1/2)
- Lil' Bling (2/1/1) [Stoned]
Nairn --> Shadow Shock > Drain Power > Shadow Shock until it dies
Stormoen --> (If Voidcaller is alive, Drain Power > Shadow Shock) > Pandaren Fire Spirit > Immolate > Conflagrate > Magma Wave (it'll clear the turrets, so you can use it earlier than Conflagrate or even Immolate). He should be dead by now, if not, keep Magma Waving.
Summer --> (If Spirit is alive, Immolate > Conflagrate) > Lil' Bling > Make it Rain (if Dodge is not up) > Blingtron Gift Package (If Dodge IS up) > Make it Rain > Inflation.
Side note: On Summer, you should be able to put a Immolate up on him and maybe even a Conflagrate, if you do that, Inflation Def- is much stronger than SMACKTHAT.EXE hit.
- Yellow Moth (1/1/1)
- Dark Whelpling (2/1/1)
- White Carp (2/2/1)
Carpe Diem --> Moth Balls > Cocoon Strike > Moth Balls > Slicing Wind
Spirus --> Moth Balls > Cocoon Strike > Moth Balls > Slicing Wind until you die > Swap to Dark Whelpling > Tail Sweep > Tail Sweep (if he's still alive, kill it with Roar)
River --> Tail Sweep > Lift Off > Tail Sweep until you die > White Carp > Surge until you kill it, Heal if you're under 700.
Comment: This team is a RNG HEAVY team, and you may have problems if Moth Balls and Slicing Wind don't hit 2~3 times [I had a match today that is was hitting ONE TIME for 6 straight turns. Not fun at all.], since the other two teams are not RNG heavy, I recommend you doing Wise Mari first if you're using this team. A different team would be:
- Brilliant Kaliri (2/1/2)
- Infinite Whelpling (1/1/1)
- White Carp (2/2/1)
Carpe Diem --> Shriek > Quills until he's under 739 > Predatory Strike
Spirus --> Shriek > Quills whilst you have more speed > Predatory Strike when you don't > Refresh Shriek before dying > Swap to Infinite Whelpling > Healing Flame > Tail Sweep until you kill it.
River --> Early Advantage > Healing Flame > Tail Sweep until you die > Swap to White Carp > Healing Wave > Dive > Surge until you kill it.
Comment: This team mitigates the RNG factor and you usually have a 90% Dragon up against Spirus, because the Breath would do around 80 damage per hit, you may also use a Raven [Which I don't use because I need mine full against Chi Chi, so I'll level my Darkmoon Raven for it, and then use Call Darkness to mitigate Dread Breath extra damage (by changing the weather), and kill it quickly and easily with Nocturnal Strike and Alpha Strike)]
Index wrote:I tried this on Tuesday after the reset, and found Kiryn to be almost impossible to beat o0
Used the same team as last week that literally stomped him, but this week Nairn seemed to do massive back-row damage to the point that once my lead pet died, the 2 back rows were both on less than 50% hp, then his other pets stomped me into the floor. I reset over and over for well over 4 hours, then finally gave up and left it till Wednesday to get a new team, which was as easy to beat as always
Anyone else noticing Nairn being on Roids, or was I just _reaaaaaallllly_ unlucky?
Delinda wrote:I'm having big problems with Taran Zhu and his monks. Has anyone managed to beat him?
Syah wrote:I don't know if anyone has mentioned it yet, but there's a way to heal your pets if you need to during the tournament.
Bring pets with team heal abilities (Winter Reindeer, Terrible Turnip, Singing Sunflower).
Cast the heal then forfeit the match.
Works best if you leave Yu'la up since it doesn't attack on the first turn. Otherwise you can rotate which pet you use to heal and keep them all topped up.
I use this sometimes when RNG goes bad for me on my normal set ups. It saves me having to go farm a bunch of duplicates.
Stencil wrote:These are my teams for the 4 Celestial Legendaries. My goal was to lock in fast, bulletproof strats that didn't use up to many of my good or interesting pets. I wanted to save as many of those for the underbosses as possible. I ended up with two Daylight/Explode teams and two teams based around Pandaren Water Spirits and Howl.
Zao, Calfling ofNiuzao
1: Echanted, Festival or Lunar Lantern
2: H/H Minfernal or H/H Netherspace Abyssal
3: H/H Minfernal or H/H Netherspace Abyssal
- Illuminate > swap pet
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