Nytemarerulez wrote:19 rounds -
1 Clockwork Gnome (1,2,1) - didn't test using 2,2,1 - this might be better has it give more damage on tonk but 5% extra miss chance
2 Mechanical Pandaren Dragonling (1,2,2)
Build Turret > Metal Fist/Railgun > Metal Fist/Raligun > Build Turret > Repair - in my testing Judgment died here
In Repair Mode > In Repair Mode > Build Turret > Metal FIst/Raligun / Metal Fist > Build Turret > Metal Fist > You should die for good here
Switch to Dragonling > Bombing run (should be enough to kill him for good)
Breath > Explode > Bombing run hits and kills him carry pet get xps
I did it with Metal fist has it had the higher accuracy but if you use Railgun I bet it would go even faster.
Rendigar wrote:I am pretty sure Stencil was the person who posted the thoughts on this fight involving this (sorry, too lazy to look it up, brain fried from the same fight 40+ times today).
Jerebear wrote:For a tradeoff, you can get rid of one part of the RNG of infinite whelp vs honky tonk. I've been testing out switching healing flame for weakness with good results ... I'm not sure if this is helpful for you or not, but something to consider.
Users browsing this forum: Monkeygreen and 6 guests